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1,536 bytes added ,  17:15, 19 June 2018
Created page with "There was numerous middleware made for the Wii, however we don't have most of it. Many of these have been found to exist thanks to press releases. * 3DVia Virtools ([https://..."
There was numerous middleware made for the Wii, however we don't have most of it. Many of these have been found to exist thanks to press releases.

* 3DVia Virtools ([https://www.3ds.com/press-releases/single/computer-gaming-desktop-software-and-retail-applications-developers-turn-to-3dvia-virtools-for-3d/ PR])
* Autodesk HumanIK (Character animation)
* Bink (Video player)
* CRIWARE
* EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR])
* Gamebryo Engine ([http://www.marketwired.com/press-release/gamebryos-next-gen-engine-now-supports-wii-769028.htm PR])
* Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR])
* LiveMove (Wii Remote motion control library by AiLive)
* Mobiclip (Video player)
* Mono (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ PR])
* Motion Portrait
* Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
* NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.)
* Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR])
* Omegame ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR])
* Scaleform GFx
* Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR])
* Unity
* Wwise