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During the Wii era, they worked on middleware for the Wii called '''LiveMove'''. It was used in many dancing games like Just Dance. LiveMove was also licensed for use with the PlayStation Move, which used motion sensors just like Wii Remotes did. Based on what the company said on their website, you could make motions using the Wii Remote easily and be able to capture them and used them in games. So for Just Dance, someone could dance and the movements would be matched up in the actual game.
 
During the Wii era, they worked on middleware for the Wii called '''LiveMove'''. It was used in many dancing games like Just Dance. LiveMove was also licensed for use with the PlayStation Move, which used motion sensors just like Wii Remotes did. Based on what the company said on their website, you could make motions using the Wii Remote easily and be able to capture them and used them in games. So for Just Dance, someone could dance and the movements would be matched up in the actual game.
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There were 2 versions of LiveMove: LiveMove Pro and LiveMove 2 (probably optimized for use with the Wii MotionPlus). They also had middleware called LiveAI, which seems to implement machine learning.
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There were 2 versions of LiveMove: LiveMove Pro and LiveMove 2 (probably optimized for use with the Wii MotionPlus). They also had middleware called LiveAI, which seems to implement machine learning. The LiveMove technology was licensed to Sony to use on the PlayStation 3 for their PlayStation Move controller.
    
==Location==
 
==Location==