Wii SDK Middleware

Revision as of 17:02, 4 July 2018 by Larsenv (talk | contribs)

There was numerous middleware and game engines made for the Wii, however we don't have most of it. Many of these have been found to exist thanks to press releases.

  • 3DVia Virtools (PR)
  • Anvil
  • Autodesk HumanIK (Character animation)
  • Bink (Video player)
  • CRIWARE
  • Crystal Tools
  • ego
  • EMotion FX (Character animation) (PR)
  • Fonix VoiceIn (PR)
  • Gamebryo (PR)
  • Havok (PR)
  • Infernal Engine (PR)
  • IW engine
  • iZotope (PR)
  • LiveMove (Wii Remote motion control library by AiLive)
  • Mobiclip (Video player)
  • Mono (.NET framework implementation) (Link)
  • Motion Portrait
  • Morpheme (PR)
  • MT Framework
  • Neova CoreEngine (PR)
  • Net-Z (PR)
  • NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.)
  • Nvidia PhysX (PR)
  • Omegame Menus Master (PR)
  • Q (PR)
  • Quantum3 (PR)
  • RenderWare
  • Rendez-Vous (PR)
  • Rockstar Advanced Game Engine
  • Scaleform GFx (PR)
  • ShiVa
  • Spark! (PR)
  • Torque (PR)
  • TOSHI
  • Unity
  • Vicious Engine (PR)
  • Vision
  • VoiceIn (PR)
  • Wwise
  • Xaitment (PR)