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Create the page "Nintendo Software Technology" on this wiki! See also the search results found.
- ...through their division [[Nintendo Technology Development]]. NoA localizes Nintendo products by providing them with an American English translation and region- ...Limited]], Nintendo's main branch based in Japan, to provide input on how Nintendo products are received by American audiences.2 KB (364 words) - 01:03, 12 February 2020
- ...with Acer, RouteFree/BroadOn/iGware contributed to a number of Nintendo's software and hardware projects, assisting with the design and development of the [[i ...; after ArtX was bought out by [[ATI]], he formed RouteFree to assist with Nintendo's future projects.4 KB (672 words) - 08:51, 3 March 2024
- ...n]]'s servers, sent in TAR files from [[Acer Cloud Technology|BroadOn]] to Nintendo. The things that have been found in this data include: ...ture planning and implementation, APIs, and documents relating to internal software3 KB (454 words) - 10:58, 27 November 2021
- ...to be a natural iteration on the GameCube's hardware (and, to some extent, software as well) architecture . ...tion control technology used in the Wii Remote was internally developed by Nintendo in collaboration with Gyration, Inc. The Wii's development was quite rushed4 KB (575 words) - 21:49, 8 February 2024
- '''[[Acer Cloud Technology]]''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved '''[[AiLive]]''' - Company involved with Nintendo game development12 KB (2,038 words) - 08:49, 11 July 2022
- ...denamed '''Dolphin''') is a home video game console which was developed by Nintendo and [[ArtX]] from mid-1998<ref>A Dolphin’s Tale: The Story of GameCube - ...on to ATI products preceding it. After purchasing ArtX, ATI used their GPU technology in Radeon video cards starting with the acclaimed R300 series, making the G12 KB (1,921 words) - 21:49, 8 February 2024