Difference between revisions of "Macronix DSP"
From Rare Gaming Dump
(Adding MXIC DSP) |
(I added gba decryption notes) |
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DSP-ADPCM | DSP-ADPCM | ||
− | == DSP Specs == | + | ==DSP Specs== |
Clock: 81MHz | Clock: 81MHz | ||
Bits: 16bit | Bits: 16bit | ||
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Sampling Frequency: 48KHz | Sampling Frequency: 48KHz | ||
− | == DSP Programs == | + | ==DSP Programs== |
Bootrom IPL microcode x2 (Macronix, Nintendo) | Bootrom IPL microcode x2 (Macronix, Nintendo) | ||
DSP ARAM/Init microcode | DSP ARAM/Init microcode | ||
Memory Card microcode - handles memory card security & unlocking | Memory Card microcode - handles memory card security & unlocking | ||
Audio System(AX) microcode - mixing, filters, Dolby logic pro II, effects done on CPU | Audio System(AX) microcode - mixing, filters, Dolby logic pro II, effects done on CPU | ||
− | JAudio(JSystem) microcode - mixing, filters, Dolby logic pro II, effects, channels, GBA in some games | + | JAudio(JSystem) microcode - mixing, filters, Dolby logic pro II, effects, channels, GBA decryption in some games |
GBA Multiboot microcode - decrypts GBA multiboot program | GBA Multiboot microcode - decrypts GBA multiboot program | ||
− | == Homebrew DSP Programs == | + | ==Homebrew DSP Programs== |
ASnd microcode - mixing | ASnd microcode - mixing | ||
AESnd microcode - mixing | AESnd microcode - mixing | ||
− | == Cyndanera Engine DSP Programs == | + | ==Cyndanera Engine DSP Programs== |
Sarah microcode - mixing, filters, Dolby logic pro II, effects, FM & PSG-Noise, GBA Decryption | Sarah microcode - mixing, filters, Dolby logic pro II, effects, FM & PSG-Noise, GBA Decryption |
Latest revision as of 18:00, 23 November 2024
Macronix DSP is a 16 bit programmable DSP coprocessor in the Nintendo GameCube\Wii\Wii U, it was manufactured by Macronix. It has it's own ADPCM hardware decoder to off load the DSP. It stores raw DSP data in the 16 MB of ARAM along with audio data, but ARAM also can store extra data such as textures, animations, for example.
Macronix DSP microcode is written in assembly you will require a assembler to assemble your code. asnd & aesnd is the homebrew dsp microcode that exist in devkitpro for the Nintendo GameCube.
JAudio(JSystem) DSP microcode also seems to contain these types
SRC_SQUARE_WAVE SQUARE_WAVE_25PCT SAW_WAVE PCM8 PCM16 DSP-ADPCM
DSP Specs
Clock: 81MHz Bits: 16bit Endian: Big Data RAM: 8KB Data ROM: 4KB Instruction RAM: 8KB Instruction ROM: 8KB (Macronix, Nintendo) Hardware Decoder: DSP-ADPCM Channels: 64 Sampling Frequency: 48KHz
DSP Programs
Bootrom IPL microcode x2 (Macronix, Nintendo) DSP ARAM/Init microcode Memory Card microcode - handles memory card security & unlocking Audio System(AX) microcode - mixing, filters, Dolby logic pro II, effects done on CPU JAudio(JSystem) microcode - mixing, filters, Dolby logic pro II, effects, channels, GBA decryption in some games GBA Multiboot microcode - decrypts GBA multiboot program
Homebrew DSP Programs
ASnd microcode - mixing AESnd microcode - mixing
Cyndanera Engine DSP Programs
Sarah microcode - mixing, filters, Dolby logic pro II, effects, FM & PSG-Noise, GBA Decryption