Difference between revisions of "netcard.7z/iqgba.tar/iQue-GBA/viewer/CVSROOT/history"

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Β 
****πŸ— ad_war_new
Β 
****πŸ— ad_war_new
Β 
****πŸ— AGBLogo
Β 
****πŸ— AGBLogo
Β +
*****πŸ— iQueLogoIGame
Β +
******πŸ— Logo_sound
Β 
****πŸ— AGBSDK3.1
Β 
****πŸ— AGBSDK3.1
Β 
****πŸ— BandBros_src
Β 
****πŸ— BandBros_src
Β 
****πŸ— BMXP00
Β 
****πŸ— BMXP00
Β +
*****πŸ— allerase
Β +
******πŸ— data
Β +
*****πŸ— bgdat
Β +
******πŸ— txtfiles
Β +
*****πŸ— bgprg
Β +
*****πŸ— boot
Β +
******πŸ— multi_sio
Β +
*******πŸ— data
Β +
******πŸ— s32loader
Β +
*****πŸ— Ending
Β +
******πŸ— Data
Β +
*****πŸ— Logo_sound
Β +
*****πŸ— message
Β +
******πŸ— objmess
Β +
*****πŸ— pause
Β +
******πŸ— map_status
Β +
******πŸ— navi
Β +
*****πŸ— res
Β +
*****πŸ— save
Β +
*****πŸ— Staff
Β +
******πŸ— Data
Β +
******πŸ— Poster
Β +
*****πŸ— TitDemo
Β +
*****πŸ— title
Β +
******πŸ— data
Β +
******πŸ— gmover
Β +
******πŸ— menu
Β 
****πŸ— Card
Β 
****πŸ— Card
Β 
****πŸ— cardgame
Β 
****πŸ— cardgame
Β 
****πŸ— cba
Β 
****πŸ— cba
Β 
*****πŸ— bball2
Β 
*****πŸ— bball2
Β +
******πŸ— animres
Β 
******πŸ— banners_res
Β 
******πŸ— banners_res
Β 
******πŸ— floors_res
Β 
******πŸ— floors_res
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Β 
*****πŸ— iQueTools
Β 
*****πŸ— iQueTools
Β 
******πŸ— mkflr
Β 
******πŸ— mkflr
Β +
******πŸ— mkmdl
Β 
******πŸ— reference
Β 
******πŸ— reference
Β 
*****πŸ— moreTools
Β 
*****πŸ— moreTools
Line 50: Line 81:
Β 
****πŸ— club
Β 
****πŸ— club
Β 
****πŸ— cr1_ique
Β 
****πŸ— cr1_ique
Β +
*****πŸ— BASE
Β +
*****πŸ— BATTLE
Β +
*****πŸ— BOARD
Β +
*****πŸ— BOMB
Β +
*****πŸ— CANNON
Β +
*****πŸ— ENEMY
Β +
*****πŸ— FONT
Β +
*****πŸ— FLAG
Β +
*****πŸ— LEG
Β +
*****πŸ— MAP
Β +
*****πŸ— PERFORM
Β +
*****πŸ— SCRIPT
Β +
******πŸ— v59
Β +
*****πŸ— STAGE
Β +
*****πŸ— STAGETEX
Β +
*****πŸ— TEXTURE
Β +
******πŸ— WINDOW
Β +
*****πŸ— WEAPON
Β 
****πŸ— cr2_ique
Β 
****πŸ— cr2_ique
Β +
*****πŸ— AUDIO
Β +
******πŸ— BGM1
Β +
******πŸ— BGM2
Β +
******πŸ— BGM3
Β +
******πŸ— FIELD
Β +
******πŸ— ROBO
Β +
******πŸ— SBGM
Β +
******πŸ— SCENARIO
Β +
******πŸ— SYSTEM
Β +
******πŸ— WEAPON
Β +
*****πŸ— bak
Β +
*****πŸ— BACK
Β +
******πŸ— BKCV
Β +
*******πŸ— bak
Β +
*****πŸ— BATTLE
Β +
******πŸ— ARCV
Β +
******πŸ— BTCV
Β +
******πŸ— PTCV
Β +
******πŸ— STCV
Β +
*****πŸ— BLANK
Β +
*****πŸ— BOMB
Β +
*****πŸ— BULLET
Β +
******πŸ— BLCV
Β +
*****πŸ— CANNON
Β +
*****πŸ— CHAR
Β +
******πŸ— CHCV
Β +
*****πŸ— CLIB
Β +
******πŸ— bak
Β +
*****πŸ— DICE
Β +
******πŸ— DMCV
Β +
*****πŸ— DICE_CANNON
Β +
******πŸ— CNCV
Β +
*****πŸ— EFCV
Β +
*****πŸ— EFFECT
Β +
*****πŸ— ENEMY
Β +
*****πŸ— EXPLODE
Β +
******πŸ— EXCV
Β +
*****πŸ— FACE
Β +
******πŸ— FCCV
Β +
*****πŸ— FONT
Β +
******πŸ— bak
Β +
*****πŸ— JET
Β +
*****πŸ— LEG
Β +
*****πŸ— LZCOMP
Β +
******πŸ— bak
Β +
*****πŸ— MAP
Β +
******πŸ— MPCV
Β +
*****πŸ— MOTION
Β +
******πŸ— MTCV
Β +
******πŸ— SKCV
Β +
*****πŸ— PARTICLE
Β +
*****πŸ— PERFORM
Β +
******πŸ— BASE
Β +
*******πŸ— PFCV
Β +
*******πŸ— PFCV2
Β +
*******πŸ— PFED
Β +
******πŸ— BOMB
Β +
*******πŸ— PFCV
Β +
*******πŸ— PFED
Β +
******πŸ— CANNON
Β +
*******πŸ— PFCV
Β +
*******πŸ— PFED
Β +
******πŸ— COMMON
Β +
*******πŸ— PFCV
Β +
*******πŸ— PFED
Β +
******πŸ— LEG
Β +
*******πŸ— PFCV
Β +
*******πŸ— PFED
Β +
******πŸ— WEAPON
Β +
*******πŸ— PFCV
Β +
*******πŸ— PFED
Β +
*****πŸ— POD
Β +
******πŸ— PDCV
Β +
*****πŸ— PTCV
Β +
*****πŸ— ROMPATCH
Β +
*****πŸ— SCRIPT
Β +
******πŸ— ARCV
Β +
******πŸ— DOJO_TEST
Β +
******πŸ— KWCV
Β +
******πŸ— LZCOMP
Β +
******πŸ— MPCV
Β +
******πŸ— RLCV
Β +
******πŸ— SCCV
Β +
******πŸ— SCLN
Β +
******πŸ— TTCV
Β +
******πŸ— VOLUME0
Β +
******πŸ— VOLUME1
Β +
******πŸ— ZOO1
Β +
*******πŸ— CHO_NAN
Β +
*******πŸ— DOCTOR
Β +
*******πŸ— FISH
Β +
*******πŸ— FUTABA
Β +
*******πŸ— GENTA
Β +
*******πŸ— HUKASI
Β +
*******πŸ— HUKASI_MIZUGI
Β +
*******πŸ— IRUKA
Β +
*******πŸ— MAMA
Β +
*******πŸ— MY2
Β +
*******πŸ— RF_STAFF
Β +
*******πŸ— SARU
Β +
*******πŸ— SCROLL
Β +
*******πŸ— TAIHEI
Β +
*******πŸ— TURUGI
Β +
*******πŸ— YAIBA
Β +
*******πŸ— YURIE
Β +
*******πŸ— ZAKO_BOY
Β +
*******πŸ— ZAKO_GAL
Β +
******πŸ— ZOO2
Β +
*******πŸ— ABOY
Β +
*******πŸ— AGIRL
Β +
*******πŸ— BATTLE
Β +
*******πŸ— BORONJI
Β +
*******πŸ— BOSS
Β +
*******πŸ— FOX
Β +
*******πŸ— FUDO
Β +
*******πŸ— GORA_MAN
Β +
*******πŸ— HOLO
Β +
*******πŸ— JIRO
Β +
*******πŸ— KOTENG
Β +
*******πŸ— NANASE
Β +
*******πŸ— NANASE_FOX
Β +
*******πŸ— PHOTO
Β +
*******πŸ— ROUGA
Β +
*******πŸ— TAKUMA
Β +
*******πŸ— TBOY
Β +
*******πŸ— TGIRL ( Ν‘Β° ΝœΚ– Ν‘Β°)
Β +
******πŸ— common
Β +
*******πŸ— AWARD
Β +
*******πŸ— PartsGen
Β +
******πŸ— demo0
Β +
******πŸ— demo1
Β +
*******πŸ— EXTRA
Β +
*******πŸ— GHOST
Β +
******πŸ— ed_000
Β +
******πŸ— ed_hutaba
Β +
*******πŸ— COMMANDER
Β +
*******πŸ— EXTRA
Β +
*******πŸ— FLAG
Β +
*******πŸ— STATION
Β +
******πŸ— ed_jirou
Β +
*******πŸ— FLAG
Β +
******πŸ— ed_nanase
Β +
*******πŸ— EXTRA
Β +
*******πŸ— FLAG
Β +
*******πŸ— GHOST
Β +
*******πŸ— YARD
Β +
*******πŸ— YARD2
Β +
******πŸ— ed_twins
Β +
******πŸ— ed_zzz
Β +
******πŸ— twontwo
Β +
*******πŸ— ROBO
Β +
******πŸ— u00
Β +
*******πŸ— ADD
Β +
*******πŸ— ENTRY
Β +
*******πŸ— GATE
Β +
*******πŸ— INTRO
Β +
*******πŸ— MISC
Β +
*******πŸ— STAGE
Β +
******πŸ— u00_in
Β +
******πŸ— u01
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u02
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u03
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u04
Β +
*******πŸ— EXTRA
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u05
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u06
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u07
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u08
Β +
*******πŸ— EXTRA
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u09
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u10
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u11
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u12
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u13
Β +
*******πŸ— EXTRA
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u14
Β +
*******πŸ— EXTRA
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u15
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u16
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u17
Β +
*******πŸ— EXTRA
Β +
*******πŸ— ZAKO
Β +
******πŸ— u18
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u19
Β +
*******πŸ— ED
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u20
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u21
Β +
*******πŸ— COMMANDER
Β +
*******πŸ— EXTRA
Β +
*******πŸ— GHOST
Β +
*******πŸ— HIYOKO
Β +
*******πŸ— STATION
Β +
*******πŸ— ZAKO
Β +
******πŸ— u22
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u23
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u24
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u25
Β +
*******πŸ— AUDI
Β +
*******πŸ— COMMANDER
Β +
*******πŸ— EXTRA
Β +
*******πŸ— FLAG
Β +
*******πŸ— GHOST
Β +
*******πŸ— STAFF
Β +
******πŸ— u26
Β +
*******πŸ— EXTRA
Β +
*******πŸ— FLAG
Β +
*******πŸ— GHOST
Β +
*******πŸ— ZAKO
Β +
******πŸ— u27
Β +
*******πŸ— EXTRA
Β +
*******πŸ— FLAG
Β +
*******πŸ— GHOST
Β +
*******πŸ— ZAKO
Β +
******πŸ— u28
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u29
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u30
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u31
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u32
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u33
Β +
*******πŸ— FLAG
Β +
*******πŸ— GHOST
Β +
*******πŸ— ZAKO
Β +
******πŸ— u34
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u35
Β +
*******πŸ— FLAG
Β +
*******πŸ— ZAKO
Β +
******πŸ— u_end
Β +
*******πŸ— FLAG
Β +
*******πŸ— MAP1
Β +
*******πŸ— MAP2
Β +
*******πŸ— MAP3
Β +
*******πŸ— MAP4
Β +
*******πŸ— MAP5
Β +
*******πŸ— MAP6
Β +
*******πŸ— MAP7
Β +
*******πŸ— MAP8
Β +
*******πŸ— MAP9
Β +
******πŸ— v01
Β +
*******πŸ— GHOST
Β +
******πŸ— v02
Β +
*******πŸ— FLAG
Β +
*******πŸ— GHOST
Β +
*******πŸ— STATION
Β +
*******πŸ— ZAKO
Β +
******πŸ— v03
Β +
*******πŸ— ADD
Β +
*******πŸ— FLAG
Β +
*******πŸ— HOLOGRAM
Β +
*******πŸ— SQUARE
Β +
*******πŸ— STATION
Β +
*******πŸ— TUTO
Β +
*******πŸ— ZAKO
Β +
******πŸ— v04
Β +
*******πŸ— EXTRA
Β +
*******πŸ— FACTORY
Β +
*******πŸ— FLAG
Β +
*******πŸ— HOLOGRAM
Β +
*******πŸ— ISLE
Β +
*******πŸ— RUIN
Β +
*******πŸ— STATION
Β +
*******πŸ— TUTO
Β +
*******πŸ— ZAKO
Β +
******πŸ— v05
Β +
*******πŸ— BEDROOM
Β +
*******πŸ— FLAG
Β +
******πŸ— v06a
Β +
*******πŸ— FLAG
Β +
*******πŸ— GARAGE
Β +
*******πŸ— MOUNTAIN
Β +
*******πŸ— SQUARE
Β +
*******πŸ— STATION
Β +
*******πŸ— TOWN
Β +
*****πŸ— TEXTURE
Β +
******πŸ— bak
Β +
******πŸ— LOGO
Β +
******πŸ— TXCV
Β +
*******πŸ— bak
Β 
****πŸ— CVSROOT
Β 
****πŸ— CVSROOT
Β 
****πŸ— data_forest
Β 
****πŸ— data_forest
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Β 
*****πŸ— Font
Β 
*****πŸ— Font
Β 
*****πŸ— Message
Β 
*****πŸ— Message
Β +
*****πŸ— misc
Β 
*****πŸ— NPC_NAME
Β 
*****πŸ— NPC_NAME
Β 
*****πŸ— src_h
Β 
*****πŸ— src_h
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Β 
******πŸ— fs
Β 
******πŸ— fs
Β 
******πŸ— guires
Β 
******πŸ— guires
Β +
*******πŸ— bgpic
Β +
*******πŸ— BigLogos
Β 
*******πŸ— check3
Β 
*******πŸ— check3
Β +
*******πŸ— cont
Β +
********πŸ— pic
Β 
*******πŸ— EBLogo
Β 
*******πŸ— EBLogo
Β 
*******πŸ— gamepak
Β 
*******πŸ— gamepak
Line 113: Line 500:
Β 
*******πŸ— iia
Β 
*******πŸ— iia
Β 
*******πŸ— license
Β 
*******πŸ— license
Β +
*******πŸ— lrbuts
Β 
*******πŸ— nsports
Β 
*******πŸ— nsports
Β 
*******πŸ— RiderSel
Β 
*******πŸ— RiderSel
Line 120: Line 508:
Β 
********πŸ— arn1
Β 
********πŸ— arn1
Β 
*********πŸ— bales
Β 
*********πŸ— bales
Β +
*********πŸ— standbmp
Β 
********πŸ— arn2
Β 
********πŸ— arn2
Β 
*********πŸ— bales
Β 
*********πŸ— bales
Β +
*********πŸ— standbmp
Β 
********πŸ— arn3
Β 
********πŸ— arn3
Β 
*********πŸ— bales
Β 
*********πŸ— bales
Β +
*********πŸ— standbmp
Β 
********πŸ— arn4
Β 
********πŸ— arn4
Β 
*********πŸ— bales
Β 
*********πŸ— bales
Β +
*********πŸ— standbmp
Β 
********πŸ— arn5
Β 
********πŸ— arn5
Β 
*********πŸ— bales
Β 
*********πŸ— bales
Β +
*********πŸ— standbmp
Β 
********πŸ— arn6
Β 
********πŸ— arn6
Β 
*********πŸ— bales
Β 
*********πŸ— bales
Β +
*********πŸ— standbmp
Β 
********πŸ— arn7
Β 
********πŸ— arn7
Β 
*********πŸ— bales
Β 
*********πŸ— bales
Β +
*********πŸ— STANDBMP
Β 
********πŸ— arn8
Β 
********πŸ— arn8
Β 
*********πŸ— bales
Β 
*********πŸ— bales
Β +
*********πŸ— standbmp
Β 
********πŸ— arn9
Β 
********πŸ— arn9
Β 
*********πŸ— bales
Β 
*********πŸ— bales
Β +
*********πŸ— standbmp
Β 
********πŸ— arn10
Β 
********πŸ— arn10
Β 
*********πŸ— bales
Β 
*********πŸ— bales
Β +
*********πŸ— standbmp
Β 
********πŸ— arn11
Β 
********πŸ— arn11
Β 
*********πŸ— bales
Β 
*********πŸ— bales
Β +
*********πŸ— standbmp
Β +
********πŸ— arns
Β +
*********πŸ— standbmp
Β 
********πŸ— arnst
Β 
********πŸ— arnst
Β 
*********πŸ— bales
Β 
*********πŸ— bales
Β +
********πŸ— arnt2
Β +
*********πŸ— bales
Β +
*********πŸ— standbmp
Β +
********πŸ— arnuser
Β +
*********πŸ— standbmp
Β 
*******πŸ— desert
Β 
*******πŸ— desert
Β 
*******πŸ— desobj
Β 
*******πŸ— desobj
Line 148: Line 554:
Β 
********πŸ— hudnew
Β 
********πŸ— hudnew
Β 
*******πŸ— menuc
Β 
*******πŸ— menuc
Β +
********πŸ— bg
Β 
********πŸ— ia
Β 
********πŸ— ia
Β 
*******πŸ— menuo
Β 
*******πŸ— menuo
Line 164: Line 571:
Β 
*********πŸ— pkgscene
Β 
*********πŸ— pkgscene
Β 
********πŸ— tube5
Β 
********πŸ— tube5
Β +
*********πŸ— pkganim
Β 
*********πŸ— pkgscene
Β 
*********πŸ— pkgscene
Β +
********πŸ— tube6
Β +
*********πŸ— pkganim
Β +
********πŸ— tube7
Β +
*********πŸ— pkganim
Β 
********πŸ— tube8
Β 
********πŸ— tube8
Β 
*********πŸ— pkgscene
Β 
*********πŸ— pkgscene
Β 
********πŸ— tube9
Β 
********πŸ— tube9
Β +
*********πŸ— pkganim
Β 
*********πŸ— PKGSCENE
Β 
*********πŸ— PKGSCENE
Β 
********πŸ— tube10
Β 
********πŸ— tube10
Β 
*********πŸ— pkgwater
Β 
*********πŸ— pkgwater
Β +
********πŸ— tube11
Β +
*********πŸ— pkganim
Β 
*******πŸ— tutorial
Β 
*******πŸ— tutorial
Β 
********πŸ— FPkg
Β 
********πŸ— FPkg
Line 195: Line 610:
Β 
******πŸ— zhres
Β 
******πŸ— zhres
Β 
*******πŸ— fs
Β 
*******πŸ— fs
Β +
*******πŸ— res
Β +
********πŸ— tutorial
Β +
*********πŸ— replays
Β 
*****πŸ— include
Β 
*****πŸ— include
Β 
******πŸ— N64
Β 
******πŸ— N64
Β 
*****πŸ— memory
Β 
*****πŸ— memory
Β 
******πŸ— N64
Β 
******πŸ— N64
Β +
*****πŸ— metadata
Β 
*****πŸ— resman
Β 
*****πŸ— resman
Β 
******πŸ— N64
Β 
******πŸ— N64
Line 258: Line 677:
Β 
*****πŸ— data
Β 
*****πŸ— data
Β 
*****πŸ— src
Β 
*****πŸ— src
Β +
******πŸ— adaModified
Β +
******πŸ— PANDA_MODIFY
Β 
******πŸ— rom_f
Β 
******πŸ— rom_f
Β 
****πŸ— fuision_zh2
Β 
****πŸ— fuision_zh2
Β 
****πŸ— fusion
Β 
****πŸ— fusion
Β +
*****πŸ— Data
Β +
******πŸ— title
Β 
*****πŸ— Source
Β 
*****πŸ— Source
Β 
******πŸ— AMTJ00
Β 
******πŸ— AMTJ00
Β +
*******πŸ— bgdat
Β 
*******πŸ— delete
Β 
*******πŸ— delete
Β +
********πŸ— zh
Β 
*******πŸ— demo
Β 
*******πŸ— demo
Β +
********πŸ— explroom
Β +
*********πŸ— bombdat
Β +
********πŸ— monologue
Β +
*********πŸ— data
Β 
*******πŸ— enemy
Β 
*******πŸ— enemy
Β +
********πŸ— data
Β 
*******πŸ— font
Β 
*******πŸ— font
Β 
*******πŸ— game
Β 
*******πŸ— game
Β +
********πŸ— DATAM
Β 
*******πŸ— gameover
Β 
*******πŸ— gameover
Β +
********πŸ— zh
Β 
*******πŸ— inter_demo
Β 
*******πŸ— inter_demo
Β 
*******πŸ— map
Β 
*******πŸ— map
Line 279: Line 711:
Β 
********πŸ— zh
Β 
********πŸ— zh
Β 
*******πŸ— staff
Β 
*******πŸ— staff
Β +
********πŸ— Data
Β 
********πŸ— zh
Β 
********πŸ— zh
Β 
*******πŸ— title
Β 
*******πŸ— title
Β 
********πŸ— bg
Β 
********πŸ— bg
Β +
********πŸ— cursor
Β +
********πŸ— obj
Β +
********πŸ— ob1
Β +
********πŸ— op2colnaidat
Β +
********πŸ— op2doctordat
Β +
********πŸ— op2hajimedat
Β +
********πŸ— op2samusgoindat
Β +
*********πŸ— Pbg_kao
Β +
********πŸ— op2smsbeddat
Β +
*********πŸ— Psmsbed
Β +
********πŸ— op2vacvirdat
Β +
*********πŸ— Pvirus_com
Β +
********πŸ— opendat
Β +
********πŸ— trueend
Β 
********πŸ— zh
Β 
********πŸ— zh
Β 
*******πŸ— tmsc
Β 
*******πŸ— tmsc
Β +
********πŸ— data
Β 
********πŸ— zh
Β 
********πŸ— zh
Β +
*******πŸ— weapon
Β +
********πŸ— data
Β 
****πŸ— fusion_zh4
Β 
****πŸ— fusion_zh4
Β +
****πŸ— Fusion_art
Β +
*****πŸ— asset
Β +
******πŸ— message
Β 
****πŸ— FZERO_for_GBA
Β 
****πŸ— FZERO_for_GBA
Β 
****πŸ— gba_eb
Β 
****πŸ— gba_eb
Β 
****πŸ— gba_linux
Β 
****πŸ— gba_linux
Β +
*****πŸ— src
Β +
******πŸ— demos
Β +
*******πŸ— yoshi
Β +
********πŸ— sound
Β 
****πŸ— gba_media
Β 
****πŸ— gba_media
Β +
*****πŸ— tools
Β 
****πŸ— iQueLogo
Β 
****πŸ— iQueLogo
Β +
*****πŸ— Logo_sound
Β 
****πŸ— JamProto
Β 
****πŸ— JamProto
Β +
*****πŸ— img
Β +
******πŸ— ball
Β +
******πŸ— bg
Β +
******πŸ— misc
Β +
******πŸ— players
Β 
****πŸ— JPN_AD3
Β 
****πŸ— JPN_AD3
Β 
****πŸ— kurupara
Β 
****πŸ— kurupara
Line 322: Line 786:
Β 
*********πŸ— vskuru
Β 
*********πŸ— vskuru
Β 
********πŸ— result
Β 
********πŸ— result
Β +
*********πŸ— fail
Β +
*********πŸ— suc
Β 
********πŸ— title
Β 
********πŸ— title
Β 
*********πŸ— heri
Β 
*********πŸ— heri
Line 349: Line 815:
Β 
*******πŸ— pass
Β 
*******πŸ— pass
Β 
*******πŸ— sjis
Β 
*******πŸ— sjis
Β +
******πŸ— Magic_tanebon
Β 
******πŸ—€ mg01
Β 
******πŸ—€ mg01
Β 
******πŸ—€ mg02
Β 
******πŸ—€ mg02
Line 365: Line 832:
Β 
******πŸ—€ mg16
Β 
******πŸ—€ mg16
Β 
******πŸ—€ mg17
Β 
******πŸ—€ mg17
Β +
******πŸ—€ mgvs
Β +
******πŸ— o
Β +
******πŸ— o_c
Β +
******πŸ— o_lod
Β +
******πŸ— o_mgc
Β +
******πŸ— o_mgl
Β +
******πŸ— o_mgm
Β +
******πŸ— o_mul
Β +
******πŸ— sound
Β +
******πŸ— sound_c
Β +
******πŸ— sound_mgc
Β 
******πŸ—€ obj
Β 
******πŸ—€ obj
βˆ’
******πŸ— Magic_tanebon
+
******πŸ—€ rec
Β +
*****πŸ— lib
Β +
*****πŸ— liby
Β 
****πŸ— kururin
Β 
****πŸ— kururin
Β 
*****πŸ— kuru
Β 
*****πŸ— kuru
Β +
******πŸ— client
Β 
******πŸ— data
Β 
******πŸ— data
Β 
****πŸ— liblce
Β 
****πŸ— liblce
Line 375: Line 856:
Β 
******πŸ— USA_data
Β 
******πŸ— USA_data
Β 
****πŸ— marioAGB4
Β 
****πŸ— marioAGB4
Β +
*****πŸ— excel
Β 
****πŸ— miw_noe_gba
Β 
****πŸ— miw_noe_gba
Β +
*****πŸ— assets
Β +
******πŸ— message
Β +
*******πŸ— font_graph
Β +
********πŸ— bg
Β +
********πŸ— obj
Β +
*******πŸ— text
Β +
********πŸ— bg
Β +
********πŸ— obj
Β +
*****πŸ— src
Β +
******πŸ— assets
Β +
*******πŸ— message
Β +
********πŸ— text
Β +
*********πŸ— bg
Β +
*********πŸ— obj
Β +
******πŸ— bomber
Β +
*******πŸ—€ demo
Β +
*******πŸ—€ game
Β +
******πŸ— font_data
Β +
******πŸ— graph
Β +
*******πŸ— multi
Β +
*******πŸ— zh
Β +
********πŸ— bomber
Β +
*********πŸ—€ demo
Β +
*********πŸ—€ game
Β +
********πŸ— font_data
Β +
*********πŸ— width
Β +
********πŸ— mainmenu
Β +
*********πŸ— game_image
Β +
*********πŸ— menu_chr
Β +
********πŸ— nameentry
Β +
********πŸ— opening
Β +
********πŸ— title
Β +
******πŸ— mainmenu
Β +
*******πŸ— explain
Β +
*******πŸ— old_ver
Β +
******πŸ— mytools
Β +
*******πŸ— graph
Β +
********πŸ— 12pix
Β +
*******πŸ— text
Β +
******πŸ— nameentry
Β +
*******πŸ— old_ver
Β +
******πŸ— opening
Β +
*******πŸ— scene
Β +
******πŸ— src
Β +
******πŸ— sys
Β +
******πŸ— title2
Β +
*****πŸ— tool
Β 
****πŸ— mk64_ique
Β 
****πŸ— mk64_ique
Β 
*****πŸ— image
Β 
*****πŸ— image
Line 512: Line 1,041:
Β 
****πŸ— shin_ique
Β 
****πŸ— shin_ique
Β 
****πŸ— smash_br
Β 
****πŸ— smash_br
Β +
*****πŸ— data_zh
Β +
******πŸ— game
Β +
*******πŸ— backupclear
Β +
********πŸ— sprite
Β +
*******πŸ— introcharacter
Β +
********πŸ— sprite
Β +
*******πŸ— nmark
Β +
********πŸ— sprite
Β +
*******πŸ— nmmark
Β +
********πŸ— sprite
Β +
*******πŸ— result
Β +
********πŸ— sprite
Β +
*******πŸ— title
Β +
********πŸ— sprite
Β +
*******πŸ— training
Β +
********πŸ— sprite
Β +
******πŸ— map
Β +
*******πŸ— ground
Β +
********πŸ— pikachu
Β +
******πŸ— menu
Β +
*******πŸ— selectmenu
Β +
********πŸ— data
Β +
*********πŸ— sprite
Β +
********πŸ— itemswitch
Β +
*********πŸ— sprite
Β +
********πŸ— vs
Β +
*********πŸ— sprite
Β +
********πŸ— vsoption
Β +
*********πŸ— sprite
Β +
*****πŸ— fight
Β +
******πŸ— data
Β +
*******πŸ— slvs
Β +
********πŸ— fgm
Β +
********πŸ— game
Β +
*********πŸ— backupclear
Β +
*********πŸ— challenge
Β +
*********πŸ— congratulation
Β +
*********πŸ— diagram
Β +
*********πŸ— explain
Β +
*********πŸ— gameclear
Β +
*********πŸ— gameover
Β +
*********πŸ— introcharacter
Β +
*********πŸ— nmark
Β +
*********πŸ— nocont
Β +
*********πŸ— prize
Β +
*********πŸ— result
Β +
*********πŸ— screenadjust
Β +
*********πŸ— soundtest
Β +
*********πŸ— title
Β +
*********πŸ— training
Β +
*********πŸ— vs1p
Β +
********πŸ— info
Β +
*********πŸ— pause
Β +
*********πŸ— start
Β +
********πŸ— map
Β +
*********πŸ— bg
Β +
*********πŸ— ground
Β +
**********πŸ— fox
Β +
**********πŸ— kirby
Β +
**********πŸ— new
Β +
**********πŸ— pikachu
Β +
********πŸ— menu
Β +
*********πŸ— selectcharacter
Β +
*********πŸ— selectmenu
Β +
**********πŸ— common
Β +
**********πŸ— data
Β +
**********πŸ— mode
Β +
**********πŸ— mode1p
Β +
**********πŸ— option
Β +
**********πŸ— vs
Β +
**********πŸ— vsoption
Β +
*********πŸ— selectstage
Β +
******πŸ— naudio
Β +
*******πŸ— include
Β +
******πŸ— src
Β +
******πŸ— sys64
Β +
*****πŸ— tools_src
Β +
******πŸ— relarc
Β 
****πŸ— SP_MARIO2
Β 
****πŸ— SP_MARIO2
Β 
*****πŸ— JPN_AD2
Β 
*****πŸ— JPN_AD2
Β 
******πŸ— Chr
Β 
******πŸ— Chr
Β 
*******πŸ— Char
Β 
*******πŸ— Char
Β +
*******πŸ— Scr
Β 
******πŸ— MARIOBROS
Β 
******πŸ— MARIOBROS
Β 
******πŸ— Src
Β 
******πŸ— Src

Latest revision as of 23:18, 12 March 2021

Info

This is a file auto-generated by CVS with a log of every file added to the directory "home/ique/iQue-GBA/cvsroot". This can be considered sort of a file list or directory tree. The "home/ique" part is in reference to where the contents of iqgba.tar originally sat on iQue's internal file servers.

Most of the files from "home/ique/iQue-GBA/cvsroot" were either moved from the directory or deleted. Although this "history" file shows that they used to exist inside iQue-GBA/cvsroot, which is a folder that has been leaked, these files can not be found in that folder, or anywhere in iqgba.tar, or any of the other leaked data. It is possible that this data was removed by the leaker themself before leaking netcard.7z, or it was removed by wack0 before sending it to anyone else.

There is a similar file located in iqgba.tar/iQue-GBA/viewer/CVSROOT, called commitlog, which is a log of every commit that CVS has tracked, inside "home/ique/iQue-GBA/cvsroot". This also lists every directory and every file that has existed inside "home/ique/iQue-GBA/cvsroot".

The files and directories listed in "history" are very similar to the contents of bbgames.7z. There is the source code for multiple Nintendo 64 games and Gameboy Advance games, used by iQue for Chinese localization. Many of the directories from bbgames.7z also show up here. Some of the folders have been renamed, but it is easy to tell which is which.

One of the main things about bbgames.7z is that a lot of the source code folders had their original ".c" source code files removed and/or replaced by pre-compiled ".o" and ".s" files. The "history" file shows the existence of ".c" files in the folders for games that had the ".c" files removed in their matching bbgames.7z counterparts.

Directory list

This is an incomplete list of the directories mentioned in "netcard.7z/iqgba.tar/iQue-GBA/viewer/CVSROOT/history".

  • πŸ— home
    • πŸ— ique
      • πŸ— cvsroot
        • πŸ— ABII
        • πŸ— ad_war
        • πŸ— ad_war_new
        • πŸ— AGBLogo
          • πŸ— iQueLogoIGame
            • πŸ— Logo_sound
        • πŸ— AGBSDK3.1
        • πŸ— BandBros_src
        • πŸ— BMXP00
          • πŸ— allerase
            • πŸ— data
          • πŸ— bgdat
            • πŸ— txtfiles
          • πŸ— bgprg
          • πŸ— boot
            • πŸ— multi_sio
              • πŸ— data
            • πŸ— s32loader
          • πŸ— Ending
            • πŸ— Data
          • πŸ— Logo_sound
          • πŸ— message
            • πŸ— objmess
          • πŸ— pause
            • πŸ— map_status
            • πŸ— navi
          • πŸ— res
          • πŸ— save
          • πŸ— Staff
            • πŸ— Data
            • πŸ— Poster
          • πŸ— TitDemo
          • πŸ— title
            • πŸ— data
            • πŸ— gmover
            • πŸ— menu
        • πŸ— Card
        • πŸ— cardgame
        • πŸ— cba
          • πŸ— bball2
            • πŸ— animres
            • πŸ— banners_res
            • πŸ— floors_res
            • πŸ— fs
            • πŸ— scr_res
          • πŸ— inc
          • πŸ— iQueTools
            • πŸ— mkflr
            • πŸ— mkmdl
            • πŸ— reference
          • πŸ— moreTools
            • πŸ— ShadFont
            • πŸ— xvtcba
          • πŸ— notes
          • πŸ— shell
            • πŸ— res
              • πŸ— ARM
                • πŸ— zhang
              • πŸ— skincba
                • πŸ— samples
              • πŸ— uniform
                • πŸ— arm
                • πŸ— armA
            • πŸ— zh
        • πŸ— club
        • πŸ— cr1_ique
          • πŸ— BASE
          • πŸ— BATTLE
          • πŸ— BOARD
          • πŸ— BOMB
          • πŸ— CANNON
          • πŸ— ENEMY
          • πŸ— FONT
          • πŸ— FLAG
          • πŸ— LEG
          • πŸ— MAP
          • πŸ— PERFORM
          • πŸ— SCRIPT
            • πŸ— v59
          • πŸ— STAGE
          • πŸ— STAGETEX
          • πŸ— TEXTURE
            • πŸ— WINDOW
          • πŸ— WEAPON
        • πŸ— cr2_ique
          • πŸ— AUDIO
            • πŸ— BGM1
            • πŸ— BGM2
            • πŸ— BGM3
            • πŸ— FIELD
            • πŸ— ROBO
            • πŸ— SBGM
            • πŸ— SCENARIO
            • πŸ— SYSTEM
            • πŸ— WEAPON
          • πŸ— bak
          • πŸ— BACK
            • πŸ— BKCV
              • πŸ— bak
          • πŸ— BATTLE
            • πŸ— ARCV
            • πŸ— BTCV
            • πŸ— PTCV
            • πŸ— STCV
          • πŸ— BLANK
          • πŸ— BOMB
          • πŸ— BULLET
            • πŸ— BLCV
          • πŸ— CANNON
          • πŸ— CHAR
            • πŸ— CHCV
          • πŸ— CLIB
            • πŸ— bak
          • πŸ— DICE
            • πŸ— DMCV
          • πŸ— DICE_CANNON
            • πŸ— CNCV
          • πŸ— EFCV
          • πŸ— EFFECT
          • πŸ— ENEMY
          • πŸ— EXPLODE
            • πŸ— EXCV
          • πŸ— FACE
            • πŸ— FCCV
          • πŸ— FONT
            • πŸ— bak
          • πŸ— JET
          • πŸ— LEG
          • πŸ— LZCOMP
            • πŸ— bak
          • πŸ— MAP
            • πŸ— MPCV
          • πŸ— MOTION
            • πŸ— MTCV
            • πŸ— SKCV
          • πŸ— PARTICLE
          • πŸ— PERFORM
            • πŸ— BASE
              • πŸ— PFCV
              • πŸ— PFCV2
              • πŸ— PFED
            • πŸ— BOMB
              • πŸ— PFCV
              • πŸ— PFED
            • πŸ— CANNON
              • πŸ— PFCV
              • πŸ— PFED
            • πŸ— COMMON
              • πŸ— PFCV
              • πŸ— PFED
            • πŸ— LEG
              • πŸ— PFCV
              • πŸ— PFED
            • πŸ— WEAPON
              • πŸ— PFCV
              • πŸ— PFED
          • πŸ— POD
            • πŸ— PDCV
          • πŸ— PTCV
          • πŸ— ROMPATCH
          • πŸ— SCRIPT
            • πŸ— ARCV
            • πŸ— DOJO_TEST
            • πŸ— KWCV
            • πŸ— LZCOMP
            • πŸ— MPCV
            • πŸ— RLCV
            • πŸ— SCCV
            • πŸ— SCLN
            • πŸ— TTCV
            • πŸ— VOLUME0
            • πŸ— VOLUME1
            • πŸ— ZOO1
              • πŸ— CHO_NAN
              • πŸ— DOCTOR
              • πŸ— FISH
              • πŸ— FUTABA
              • πŸ— GENTA
              • πŸ— HUKASI
              • πŸ— HUKASI_MIZUGI
              • πŸ— IRUKA
              • πŸ— MAMA
              • πŸ— MY2
              • πŸ— RF_STAFF
              • πŸ— SARU
              • πŸ— SCROLL
              • πŸ— TAIHEI
              • πŸ— TURUGI
              • πŸ— YAIBA
              • πŸ— YURIE
              • πŸ— ZAKO_BOY
              • πŸ— ZAKO_GAL
            • πŸ— ZOO2
              • πŸ— ABOY
              • πŸ— AGIRL
              • πŸ— BATTLE
              • πŸ— BORONJI
              • πŸ— BOSS
              • πŸ— FOX
              • πŸ— FUDO
              • πŸ— GORA_MAN
              • πŸ— HOLO
              • πŸ— JIRO
              • πŸ— KOTENG
              • πŸ— NANASE
              • πŸ— NANASE_FOX
              • πŸ— PHOTO
              • πŸ— ROUGA
              • πŸ— TAKUMA
              • πŸ— TBOY
              • πŸ— TGIRL ( Ν‘Β° ΝœΚ– Ν‘Β°)
            • πŸ— common
              • πŸ— AWARD
              • πŸ— PartsGen
            • πŸ— demo0
            • πŸ— demo1
              • πŸ— EXTRA
              • πŸ— GHOST
            • πŸ— ed_000
            • πŸ— ed_hutaba
              • πŸ— COMMANDER
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— STATION
            • πŸ— ed_jirou
              • πŸ— FLAG
            • πŸ— ed_nanase
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— GHOST
              • πŸ— YARD
              • πŸ— YARD2
            • πŸ— ed_twins
            • πŸ— ed_zzz
            • πŸ— twontwo
              • πŸ— ROBO
            • πŸ— u00
              • πŸ— ADD
              • πŸ— ENTRY
              • πŸ— GATE
              • πŸ— INTRO
              • πŸ— MISC
              • πŸ— STAGE
            • πŸ— u00_in
            • πŸ— u01
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u02
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u03
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u04
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u05
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u06
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u07
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u08
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u09
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u10
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u11
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u12
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u13
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u14
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u15
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u16
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u17
              • πŸ— EXTRA
              • πŸ— ZAKO
            • πŸ— u18
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u19
              • πŸ— ED
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u20
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u21
              • πŸ— COMMANDER
              • πŸ— EXTRA
              • πŸ— GHOST
              • πŸ— HIYOKO
              • πŸ— STATION
              • πŸ— ZAKO
            • πŸ— u22
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u23
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u24
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u25
              • πŸ— AUDI
              • πŸ— COMMANDER
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— GHOST
              • πŸ— STAFF
            • πŸ— u26
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— GHOST
              • πŸ— ZAKO
            • πŸ— u27
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— GHOST
              • πŸ— ZAKO
            • πŸ— u28
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u29
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u30
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u31
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u32
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u33
              • πŸ— FLAG
              • πŸ— GHOST
              • πŸ— ZAKO
            • πŸ— u34
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u35
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u_end
              • πŸ— FLAG
              • πŸ— MAP1
              • πŸ— MAP2
              • πŸ— MAP3
              • πŸ— MAP4
              • πŸ— MAP5
              • πŸ— MAP6
              • πŸ— MAP7
              • πŸ— MAP8
              • πŸ— MAP9
            • πŸ— v01
              • πŸ— GHOST
            • πŸ— v02
              • πŸ— FLAG
              • πŸ— GHOST
              • πŸ— STATION
              • πŸ— ZAKO
            • πŸ— v03
              • πŸ— ADD
              • πŸ— FLAG
              • πŸ— HOLOGRAM
              • πŸ— SQUARE
              • πŸ— STATION
              • πŸ— TUTO
              • πŸ— ZAKO
            • πŸ— v04
              • πŸ— EXTRA
              • πŸ— FACTORY
              • πŸ— FLAG
              • πŸ— HOLOGRAM
              • πŸ— ISLE
              • πŸ— RUIN
              • πŸ— STATION
              • πŸ— TUTO
              • πŸ— ZAKO
            • πŸ— v05
              • πŸ— BEDROOM
              • πŸ— FLAG
            • πŸ— v06a
              • πŸ— FLAG
              • πŸ— GARAGE
              • πŸ— MOUNTAIN
              • πŸ— SQUARE
              • πŸ— STATION
              • πŸ— TOWN
          • πŸ— TEXTURE
            • πŸ— bak
            • πŸ— LOGO
            • πŸ— TXCV
              • πŸ— bak
        • πŸ— CVSROOT
        • πŸ— data_forest
          • πŸ— adazhu
          • πŸ— CHN
            • πŸ— HANDBILL
            • πŸ— HANDBILLZ
            • πŸ— HANDBILL_TABLE
            • πŸ— MSG
            • πŸ— MSG_TABLE
            • πŸ— PS
            • πŸ— PS_TABLE
            • πŸ— SELECT
            • πŸ— SELECT_TABLE
            • πŸ— STRING
            • πŸ— STRING_TABLE
            • πŸ— SUPER
            • πŸ— SUPER_TABLE
          • πŸ— Data
            • πŸ— BG
            • πŸ— BG_CHERRY_ITEM
            • πŸ— BG_WINTER_ITEM
            • πŸ— BG_XMAS_ITEM
            • πŸ— Birthday
            • πŸ— Catalog
            • πŸ— Inventory
            • πŸ— Keep
            • πŸ— Mailbox
            • πŸ— Map
            • πŸ— MScore
            • πŸ— Notice
            • πŸ— Repay
            • πŸ— ShopGoods
            • πŸ— StructureShp
              • πŸ— include
          • πŸ— EDITOR
          • πŸ— Font
          • πŸ— Message
          • πŸ— misc
          • πŸ— NPC_NAME
          • πŸ— src_h
          • πŸ— Texture
        • πŸ— exciteBike
          • πŸ— decoder
          • πŸ— dr
            • πŸ— N64
          • πŸ— excboot
          • πŸ— file
            • πŸ— N64
          • πŸ— fontcode
            • πŸ— N64
          • πŸ— hockey
            • πŸ— edres
              • πŸ— Scenery
                • πŸ— Textures
            • πŸ— fs
            • πŸ— guires
              • πŸ— bgpic
              • πŸ— BigLogos
              • πŸ— check3
              • πŸ— cont
                • πŸ— pic
              • πŸ— EBLogo
              • πŸ— gamepak
                • πŸ— pals
              • πŸ— IA
              • πŸ— iia
              • πŸ— license
              • πŸ— lrbuts
              • πŸ— nsports
              • πŸ— RiderSel
              • πŸ— WinLose
            • πŸ— res
              • πŸ— arn
                • πŸ— arn1
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn2
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn3
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn4
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn5
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn6
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn7
                  • πŸ— bales
                  • πŸ— STANDBMP
                • πŸ— arn8
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn9
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn10
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn11
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arns
                  • πŸ— standbmp
                • πŸ— arnst
                  • πŸ— bales
                • πŸ— arnt2
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arnuser
                  • πŸ— standbmp
              • πŸ— desert
              • πŸ— desobj
              • πŸ— hud
                • πŸ— hudia
                • πŸ— hudnew
              • πŸ— menuc
                • πŸ— bg
                • πŸ— ia
              • πŸ— menuo
                • πŸ— IA
              • πŸ— podium
                • πŸ— pkg
              • πŸ— tube
                • πŸ— tube1
                  • πŸ— PKGSCENE
                • πŸ— tube2
                  • πŸ— pkg
                  • πŸ— pkgscene
                • πŸ— tube3
                  • πŸ— PKGSCENE
                • πŸ— tube4
                  • πŸ— pkgscene
                • πŸ— tube5
                  • πŸ— pkganim
                  • πŸ— pkgscene
                • πŸ— tube6
                  • πŸ— pkganim
                • πŸ— tube7
                  • πŸ— pkganim
                • πŸ— tube8
                  • πŸ— pkgscene
                • πŸ— tube9
                  • πŸ— pkganim
                  • πŸ— PKGSCENE
                • πŸ— tube10
                  • πŸ— pkgwater
                • πŸ— tube11
                  • πŸ— pkganim
              • πŸ— tutorial
                • πŸ— FPkg
            • πŸ— sfxres
              • πŸ— tunes
            • πŸ— tunes
              • πŸ— samples
                • πŸ— inst
                • πŸ— sfx
                • πŸ— speech
                  • πŸ— battle
                  • πŸ— end
                  • πŸ— hit
                  • πŸ— isin
                  • πŸ— lap
                  • πŸ— lead
                  • πŸ— misc
                  • πŸ— overtake
                  • πŸ— place
                  • πŸ— riders
                  • πŸ— short
                  • πŸ— stunts
                  • πŸ— wipe
            • πŸ— zhres
              • πŸ— fs
              • πŸ— res
                • πŸ— tutorial
                  • πŸ— replays
          • πŸ— include
            • πŸ— N64
          • πŸ— memory
            • πŸ— N64
          • πŸ— metadata
          • πŸ— resman
            • πŸ— N64
          • πŸ— sfx
            • πŸ— N64
        • πŸ— f0x_ique
          • πŸ— audio
          • πŸ— i10n
            • πŸ— assets
              • πŸ— alpha
                • πŸ— zh
              • πŸ— audio
                • πŸ— zh
              • πŸ— billboards
                • πŸ— zh
              • πŸ— cars
                • πŸ— car_A
                  • πŸ— zh
                • πŸ— car_E
                  • πŸ— zh
                • πŸ— car_F
                  • πŸ— zh
                • πŸ— car_H
                  • πŸ— zh
              • πŸ— characters
                • πŸ— zh
              • πŸ— courses
                • πŸ— zh
              • πŸ— dai
                • πŸ— zh
              • πŸ— effect
                • πŸ— zh
              • πŸ— endgp
                • πŸ— zh
              • πŸ— machines
                • πŸ— zh
              • πŸ— menu
                • πŸ— zh
              • πŸ— modes
                • πŸ— zh
              • πŸ— MOJI
                • πŸ— zh
              • πŸ— shape
                • πŸ— zh
              • πŸ— title
                • πŸ— zh
              • πŸ— vs
                • πŸ— zh
              • πŸ— win
                • πŸ— zh
            • πŸ— tools
          • πŸ— IMAGES
            • πŸ— zh
          • πŸ— metadata
          • πŸ— sound
            • πŸ— Tool
        • πŸ— FireEmblem1_bin
        • πŸ— forest
          • πŸ— data
          • πŸ— src
            • πŸ— adaModified
            • πŸ— PANDA_MODIFY
            • πŸ— rom_f
        • πŸ— fuision_zh2
        • πŸ— fusion
          • πŸ— Data
            • πŸ— title
          • πŸ— Source
            • πŸ— AMTJ00
              • πŸ— bgdat
              • πŸ— delete
                • πŸ— zh
              • πŸ— demo
                • πŸ— explroom
                  • πŸ— bombdat
                • πŸ— monologue
                  • πŸ— data
              • πŸ— enemy
                • πŸ— data
              • πŸ— font
              • πŸ— game
                • πŸ— DATAM
              • πŸ— gameover
                • πŸ— zh
              • πŸ— inter_demo
              • πŸ— map
              • πŸ— message
                • πŸ— zh
              • πŸ— pause
                • πŸ— zh
              • πŸ— select
                • πŸ— jpn
                • πŸ— zh
              • πŸ— staff
                • πŸ— Data
                • πŸ— zh
              • πŸ— title
                • πŸ— bg
                • πŸ— cursor
                • πŸ— obj
                • πŸ— ob1
                • πŸ— op2colnaidat
                • πŸ— op2doctordat
                • πŸ— op2hajimedat
                • πŸ— op2samusgoindat
                  • πŸ— Pbg_kao
                • πŸ— op2smsbeddat
                  • πŸ— Psmsbed
                • πŸ— op2vacvirdat
                  • πŸ— Pvirus_com
                • πŸ— opendat
                • πŸ— trueend
                • πŸ— zh
              • πŸ— tmsc
                • πŸ— data
                • πŸ— zh
              • πŸ— weapon
                • πŸ— data
        • πŸ— fusion_zh4
        • πŸ— Fusion_art
          • πŸ— asset
            • πŸ— message
        • πŸ— FZERO_for_GBA
        • πŸ— gba_eb
        • πŸ— gba_linux
          • πŸ— src
            • πŸ— demos
              • πŸ— yoshi
                • πŸ— sound
        • πŸ— gba_media
          • πŸ— tools
        • πŸ— iQueLogo
          • πŸ— Logo_sound
        • πŸ— JamProto
          • πŸ— img
            • πŸ— ball
            • πŸ— bg
            • πŸ— misc
            • πŸ— players
        • πŸ— JPN_AD3
        • πŸ— kurupara
          • πŸ— bat
          • πŸ— bin
            • πŸ— b2m
              • πŸ— Release
            • πŸ— bcagb
              • πŸ— Release
            • πŸ— bm
              • πŸ— Release
            • πŸ— kc
              • πŸ— Debug
              • πŸ— Release
            • πŸ— makdat
              • πŸ— Release
          • πŸ— include
            • πŸ— backup
          • πŸ— kuru
          • πŸ— kuru2
            • πŸ— data
              • πŸ— bg
                • πŸ— menu
                  • πŸ— lv
                  • πŸ— magic
                  • πŸ— main
                  • πŸ— mgame
                  • πŸ— order
                  • πŸ— random
                  • πŸ— vskuru
                • πŸ— result
                  • πŸ— fail
                  • πŸ— suc
                • πŸ— title
                  • πŸ— heri
                • πŸ— wa
                  • πŸ—€ bganm
                • πŸ— wb
                  • πŸ—€ bganm
                • πŸ— wc
                  • πŸ—€ bganm
                • πŸ— wd
                  • πŸ—€ bganm
                • πŸ— we
                  • πŸ—€ bganm
                • πŸ— wm
                  • πŸ—€ bganm
                • πŸ— world
                • πŸ— wt
                • πŸ— wz
            • πŸ— demo
              • πŸ— bg
              • πŸ— ed_bg
              • πŸ— op_bg
              • πŸ— vsresult
            • πŸ— doc
            • πŸ— font
              • πŸ— asc10
              • πŸ— pass
              • πŸ— sjis
            • πŸ— Magic_tanebon
            • πŸ—€ mg01
            • πŸ—€ mg02
            • πŸ—€ mg03
            • πŸ—€ mg05
            • πŸ—€ mg06
            • πŸ—€ mg07
            • πŸ—€ mg08
            • πŸ—€ mg09
            • πŸ—€ mg10
            • πŸ—€ mg11
            • πŸ—€ mg12
            • πŸ—€ mg13
            • πŸ—€ mg14
            • πŸ—€ mg15
            • πŸ—€ mg16
            • πŸ—€ mg17
            • πŸ—€ mgvs
            • πŸ— o
            • πŸ— o_c
            • πŸ— o_lod
            • πŸ— o_mgc
            • πŸ— o_mgl
            • πŸ— o_mgm
            • πŸ— o_mul
            • πŸ— sound
            • πŸ— sound_c
            • πŸ— sound_mgc
            • πŸ—€ obj
            • πŸ—€ rec
          • πŸ— lib
          • πŸ— liby
        • πŸ— kururin
          • πŸ— kuru
            • πŸ— client
            • πŸ— data
        • πŸ— liblce
        • πŸ— marioAGB
          • πŸ— src
            • πŸ— USA_data
        • πŸ— marioAGB4
          • πŸ— excel
        • πŸ— miw_noe_gba
          • πŸ— assets
            • πŸ— message
              • πŸ— font_graph
                • πŸ— bg
                • πŸ— obj
              • πŸ— text
                • πŸ— bg
                • πŸ— obj
          • πŸ— src
            • πŸ— assets
              • πŸ— message
                • πŸ— text
                  • πŸ— bg
                  • πŸ— obj
            • πŸ— bomber
              • πŸ—€ demo
              • πŸ—€ game
            • πŸ— font_data
            • πŸ— graph
              • πŸ— multi
              • πŸ— zh
                • πŸ— bomber
                  • πŸ—€ demo
                  • πŸ—€ game
                • πŸ— font_data
                  • πŸ— width
                • πŸ— mainmenu
                  • πŸ— game_image
                  • πŸ— menu_chr
                • πŸ— nameentry
                • πŸ— opening
                • πŸ— title
            • πŸ— mainmenu
              • πŸ— explain
              • πŸ— old_ver
            • πŸ— mytools
              • πŸ— graph
                • πŸ— 12pix
              • πŸ— text
            • πŸ— nameentry
              • πŸ— old_ver
            • πŸ— opening
              • πŸ— scene
            • πŸ— src
            • πŸ— sys
            • πŸ— title2
          • πŸ— tool
        • πŸ— mk64_ique
          • πŸ— image
            • πŸ— cfiles
          • πŸ— include
          • πŸ— object
          • πŸ— RESULT
          • πŸ— select
            • πŸ— a1_font
              • πŸ— zh
            • πŸ— zh
          • πŸ— tmp_tools
            • πŸ— Index
            • πŸ— keneffect_o
            • πŸ— maptexture_o
            • πŸ— PS4_Textures
              • πŸ— 20031118
                • πŸ— ASM
                • πŸ— SGI
              • πŸ— 20031120
            • πŸ— RAW
            • πŸ— special4s
            • πŸ— startBanner
            • πŸ— startBannerYT
            • πŸ— WarioSign
        • πŸ— MLRPG
        • πŸ— mzmanm
        • πŸ— NewViewer_DS
        • πŸ— nu_201
        • πŸ— paper_ique
          • πŸ— anime
        • πŸ— papermario_ique
          • πŸ— conf
          • πŸ— map_noa
            • πŸ— mapmake
          • πŸ— msgmake_e
            • πŸ— include
            • πŸ— src
              • πŸ— conf
              • πŸ— dbg
                • πŸ— msgdbg
              • πŸ— lib
              • πŸ— msgdata
                • πŸ— conv
                • πŸ— conv_test
                • πŸ— txt2c
          • πŸ— src
            • πŸ— anime
            • πŸ— battle
              • πŸ— ac
              • πŸ— arn
              • πŸ— data
              • πŸ— data1
              • πŸ— dgb
              • πŸ— dig
              • πŸ— flo
              • πŸ— flo2
              • πŸ— hos
              • πŸ— isk
              • πŸ— isk2
              • πŸ— item
              • πŸ— iwa
              • πŸ— jan
              • πŸ— jan2
              • πŸ— kgr
              • πŸ— kkj
              • πŸ— kmr1
              • πŸ— kmr2
              • πŸ— kmr3
              • πŸ— kpa
              • πŸ— kpa2
              • πŸ— kpa3
              • πŸ— kpa4
              • πŸ— kzn
              • πŸ— kzn2
              • πŸ— limit
              • πŸ— mac
              • πŸ— mim
              • πŸ— nok
              • πŸ— omo
              • πŸ— omo2
              • πŸ— omo3
              • πŸ— party
              • πŸ— pra
              • πŸ— pra2
              • πŸ— pra3
              • πŸ— sam
              • πŸ— sam2
              • πŸ— sbk
              • πŸ— stg
              • πŸ— tik
              • πŸ— tik2
              • πŸ— tik3
              • πŸ— trd
              • πŸ— trd2
              • πŸ— trd3
              • πŸ— waza
            • πŸ— cam
            • πŸ— conf
            • πŸ— data
              • πŸ— msgdrv
                • πŸ— fonttex_foreign
                • πŸ— pictex
            • πŸ— dbg
            • πŸ— drv
            • πŸ— drvbak
            • πŸ— effect
              • πŸ— texture
            • πŸ— evt
            • πŸ— fbattle
            • πŸ—€ map
            • πŸ— mario
              • πŸ— item
              • πŸ— menu
            • πŸ— menu
              • πŸ— file
              • πŸ— menu
            • πŸ— npc
            • πŸ— obj
              • πŸ— data
            • πŸ— seq
            • πŸ— snd
            • πŸ— sys
          • πŸ— sys
          • πŸ— tools
            • πŸ— arr2raw
          • πŸ— usr
            • πŸ— ultra
              • πŸ— lib
          • πŸ— usr_nintendo
            • πŸ— ultra
              • πŸ— lib
        • πŸ— Point80
        • πŸ— PROJECT
        • πŸ— shin64_ique
        • πŸ— shin_ique
        • πŸ— smash_br
          • πŸ— data_zh
            • πŸ— game
              • πŸ— backupclear
                • πŸ— sprite
              • πŸ— introcharacter
                • πŸ— sprite
              • πŸ— nmark
                • πŸ— sprite
              • πŸ— nmmark
                • πŸ— sprite
              • πŸ— result
                • πŸ— sprite
              • πŸ— title
                • πŸ— sprite
              • πŸ— training
                • πŸ— sprite
            • πŸ— map
              • πŸ— ground
                • πŸ— pikachu
            • πŸ— menu
              • πŸ— selectmenu
                • πŸ— data
                  • πŸ— sprite
                • πŸ— itemswitch
                  • πŸ— sprite
                • πŸ— vs
                  • πŸ— sprite
                • πŸ— vsoption
                  • πŸ— sprite
          • πŸ— fight
            • πŸ— data
              • πŸ— slvs
                • πŸ— fgm
                • πŸ— game
                  • πŸ— backupclear
                  • πŸ— challenge
                  • πŸ— congratulation
                  • πŸ— diagram
                  • πŸ— explain
                  • πŸ— gameclear
                  • πŸ— gameover
                  • πŸ— introcharacter
                  • πŸ— nmark
                  • πŸ— nocont
                  • πŸ— prize
                  • πŸ— result
                  • πŸ— screenadjust
                  • πŸ— soundtest
                  • πŸ— title
                  • πŸ— training
                  • πŸ— vs1p
                • πŸ— info
                  • πŸ— pause
                  • πŸ— start
                • πŸ— map
                  • πŸ— bg
                  • πŸ— ground
                    • πŸ— fox
                    • πŸ— kirby
                    • πŸ— new
                    • πŸ— pikachu
                • πŸ— menu
                  • πŸ— selectcharacter
                  • πŸ— selectmenu
                    • πŸ— common
                    • πŸ— data
                    • πŸ— mode
                    • πŸ— mode1p
                    • πŸ— option
                    • πŸ— vs
                    • πŸ— vsoption
                  • πŸ— selectstage
            • πŸ— naudio
              • πŸ— include
            • πŸ— src
            • πŸ— sys64
          • πŸ— tools_src
            • πŸ— relarc
        • πŸ— SP_MARIO2
          • πŸ— JPN_AD2
            • πŸ— Chr
              • πŸ— Char
              • πŸ— Scr
            • πŸ— MARIOBROS
            • πŸ— Src
        • πŸ— test
        • πŸ— test2d
        • πŸ— tex_view
        • πŸ— TheTowerSP_bin
        • πŸ— Tomato
        • πŸ— tools
          • πŸ— conversion
          • πŸ— indytools
          • πŸ— linux_tools
            • πŸ— MAKEREL
          • πŸ— sdk
          • πŸ— yoshi_txtools
            • πŸ— filelistgen
            • πŸ— textsrcgen
            • πŸ— yoshitxtextr
          • πŸ— yoshiwrd
            • πŸ— fromyoshi
            • πŸ— getwrdbmp
          • πŸ— zelda_compszs
        • πŸ— tools_broadon
        • πŸ— Tools
        • πŸ— Viewer_NC
        • πŸ— wario4land_gba_ique
          • πŸ— src
            • πŸ— bgdat
              • πŸ— kaki
            • πŸ— delete
              • πŸ— data
            • πŸ— ending1
              • πŸ— Data
            • πŸ— enemy
              • πŸ— data
            • πŸ— game
            • πŸ— gmap
            • πŸ— i10n
              • πŸ— message
              • πŸ— texture
                • πŸ— bgdat
                • πŸ— enemy
                • πŸ— gmap
                • πŸ— mini
                • πŸ— pause
                • πŸ— ready
                • πŸ— select
                • πŸ— title
                • πŸ— tmsc
            • πŸ— mini
              • πŸ— baseball
                • πŸ— data
              • πŸ— minisel
                • πŸ— data
              • πŸ— race
                • πŸ— data
              • πŸ— warai
                • πŸ— data
            • πŸ— pause
              • πŸ— data
            • πŸ— ready
            • πŸ— save
            • πŸ— select
              • πŸ— data
                • πŸ— dmap
                • πŸ— dora
                • πŸ— selkime
                • πŸ— smap
                • πŸ— sroom
            • πŸ— shop
              • πŸ— data
            • πŸ— title
            • πŸ— titleText
            • πŸ— tmsc
              • πŸ— data
          • πŸ— tools
        • πŸ— WiiOgre
        • πŸ— yoshi
          • πŸ— i10n
            • πŸ— assets
              • πŸ— texture
                • πŸ— nameEntry
                • πŸ— nintendoLogo
              • πŸ— zh
                • πŸ— texture
                  • πŸ— bevelMenu
                  • πŸ— bktx_hyousi
                  • πŸ— bktx_sentaku_us
                  • πŸ— bktx_ura_nes
                  • πŸ— goal
                  • πŸ— message
                  • πŸ— mpagetitle
                  • πŸ— nameEntry
                  • πŸ— nintendoLogo
                  • πŸ— trailmode
                  • πŸ— trailmodel
                  • πŸ— wrd_1
          • πŸ— metadata
          • πŸ— PR
          • πŸ— SRC_GWY
            • πŸ— header
            • πŸ— libbg
            • πŸ— texture
              • πŸ— image_en
                • πŸ— bmp
                • πŸ— sgi
              • πŸ— source_en
          • πŸ— TOOLS
        • πŸ— yzcprogram
        • πŸ— z_majora
          • πŸ— data
            • πŸ— shape
              • πŸ— MESSAGE
                • πŸ— font
                  • πŸ— font_e
                • πŸ— zh_staff
          • πŸ— i10n
            • πŸ— assets
              • πŸ— font_e
              • πŸ— icon_item
                • πŸ— sf
              • πŸ— item_name
                • πŸ— item
                • πŸ— other
              • πŸ— nes_mag
              • πŸ— title
                • πŸ— file_name
                  • πŸ— other
              • πŸ— parameter
                • πŸ— others
              • πŸ— zh
                • πŸ— do_action
                • πŸ— font_e
                • πŸ— icon_item
                  • πŸ— dt
                  • πŸ— i4
                  • πŸ— others_nes
                  • πŸ— save
                  • πŸ— sf
                • πŸ— item_name
                  • πŸ— item
                  • πŸ— other
                  • πŸ— place
                • πŸ— message
                • πŸ— nes_mag
                • πŸ— nintendo_rogo
                • πŸ— parameter
                  • πŸ— ba
                  • πŸ— daytelop
                  • πŸ— others
                  • πŸ— youbi
                • πŸ— schedule
                • πŸ— title
                  • πŸ— file_name
                    • πŸ— ia16
                    • πŸ— ia8
                    • πŸ— other
                • πŸ— zelda_boss
            • πŸ— tools
              • πŸ— excel_make
          • πŸ— linux_tools
          • πŸ— src
            • πŸ— rom_f
            • πŸ— tex
        • πŸ— z_ocarina