Difference between revisions of "bbgames.7z/bbgames.tar/d1/routefree/bbgames/depot/sm64"
From Rare Gaming Dump
(filesystem) |
(No difference)
|
Revision as of 00:05, 18 March 2021
This page describes the filesystem of bbgames.7z/bbgames.tar/d1/routefree/bbgames/depot/sm64
.
Filesystem
- π sm64
- π audio
- π buildenv
- π data
- π face
- π glb
- π i10n
- π ienemy
- π include
- π map
- π Message
- π metadata
- π shape
- π sm_logo
- πΉ action.o
- πΉ alien.o
- πΉ audioerr.o
- πΉ audioerr.s2
- πΉ audmain.o
- πΉ autodemo.o
- πΉ autodemo.o.credit
- πΉ backup
- πΉ backup.o
- πΉ bgcheck.o
- πΉ bgcheck.s
- πΉ bgdecode.o
- πΉ bgdraw3.o
- πΉ bgmove.o
- πΉ callback.o
- πΉ camera.o
- πΉ clrmap
- πΉ clrseq
- πΉ cnv_func.o
- πΉ coin.o
- πΉ collision.o
- πΉ convszp
- πΉ convszp_linux
- πΉ copymask
- πΉ copyright
- πΉ course.o
- πΉ dataasm
- πΉ dataasm_linux
- πΉ debug.o
- πΉ defmake
- πΉ door.o
- πΉ dprint.c
- πΉ drawfont.c
- πΉ endingmess.c
- πΉ fileselect.c
- πΉ flkdecode.o
- πΉ Font_dot.h
- πΉ game.c
- πΉ gauge.c
- πΉ gfxmain.o
- πΉ GNUmakefile
- πΉ gusheffect.o
- πΉ headers.h
- πΉ hierarchy.o
- πΉ hmsdraw.o
- πΉ ienemy.h
- πΉ ienemy.o
- πΉ jumping.o
- πΉ linklist.o
- πΉ Makefile
- πΉ maplang.o
- πΉ mask
- πΉ math.o
- πΉ mathtbl.o
- πΉ mathtbl.s
- πΉ memory.c
- πΉ message.c
- πΉ mtrmain.c
- πΉ mvbgdata.o
- πΉ mydataasm_linux
- πΉ objhit.o
- πΉ objsound.o
- πΉ path.o
- πΉ pathdata.s
- πΉ pausemess.c
- πΉ physics.o
- πΉ player.o
- πΉ press
- πΉ press_linux
- πΉ running.o
- πΉ scene.c
- πΉ selectmess.c
- πΉ seqlang.o
- πΉ shade.o
- πΉ slidec.o
- πΉ slidec.s
- πΉ slienc
- πΉ slienc_linux
- πΉ spec
- πΉ special.o
- πΉ star
- πΉ starselect.c
- πΉ strategy.o
- πΉ stratlib.o
- πΉ swimming.o
- πΉ system.o
- πΉ time.o
- πΉ title.c
- πΉ titlebg.c
- πΉ tmp_motor.c
- πΉ tutil.o
- πΉ ulib.map
- πΉ ulib.out
- πΉ waiting.o
- πΉ water.o
- πΉ wave.o
- πΉ weather.o
- πΉ wenemy.o
- πΉ wipe2.o
- πΉ ydebug.o
Info
This folder contains the source code for Super Mario 64. It is not the full source code, some of it is pre-compiled object files (.o and .s files). This source code was used by iQue to make the Chinese iQue Player port of Super Mario 64. The version of the game this source code comes from is the English Shindou version, without support for the Rumble Pak.
This leaked source code was not used to create the fan-made Windows/Mac port of Super Mario 64. That was created using the Super Mario 64 decompilation, done by the n64decomp team.