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Line 19: Line 19:
 
****πŸ— ad_war_new
 
****πŸ— ad_war_new
 
****πŸ— AGBLogo
 
****πŸ— AGBLogo
 +
*****πŸ— iQueLogoIGame
 +
******πŸ— Logo_sound
 
****πŸ— AGBSDK3.1
 
****πŸ— AGBSDK3.1
 
****πŸ— BandBros_src
 
****πŸ— BandBros_src
 
****πŸ— BMXP00
 
****πŸ— BMXP00
 +
*****πŸ— allerase
 +
******πŸ— data
 +
*****πŸ— bgdat
 +
******πŸ— txtfiles
 +
*****πŸ— bgprg
 +
*****πŸ— boot
 +
******πŸ— multi_sio
 +
*******πŸ— data
 +
******πŸ— s32loader
 +
*****πŸ— Ending
 +
******πŸ— Data
 +
*****πŸ— Logo_sound
 +
*****πŸ— message
 +
******πŸ— objmess
 +
*****πŸ— pause
 +
******πŸ— map_status
 +
******πŸ— navi
 +
*****πŸ— res
 +
*****πŸ— save
 +
*****πŸ— Staff
 +
******πŸ— Data
 +
******πŸ— Poster
 +
*****πŸ— TitDemo
 +
*****πŸ— title
 +
******πŸ— data
 +
******πŸ— gmover
 +
******πŸ— menu
 
****πŸ— Card
 
****πŸ— Card
 
****πŸ— cardgame
 
****πŸ— cardgame
Line 52: Line 81:
 
****πŸ— club
 
****πŸ— club
 
****πŸ— cr1_ique
 
****πŸ— cr1_ique
 +
*****πŸ— BASE
 +
*****πŸ— BATTLE
 +
*****πŸ— BOARD
 +
*****πŸ— BOMB
 +
*****πŸ— CANNON
 +
*****πŸ— ENEMY
 +
*****πŸ— FONT
 +
*****πŸ— FLAG
 +
*****πŸ— LEG
 +
*****πŸ— MAP
 +
*****πŸ— PERFORM
 
*****πŸ— SCRIPT
 
*****πŸ— SCRIPT
 
******πŸ— v59
 
******πŸ— v59
 +
*****πŸ— STAGE
 +
*****πŸ— STAGETEX
 +
*****πŸ— TEXTURE
 +
******πŸ— WINDOW
 +
*****πŸ— WEAPON
 
****πŸ— cr2_ique
 
****πŸ— cr2_ique
 +
*****πŸ— AUDIO
 +
******πŸ— BGM1
 +
******πŸ— BGM2
 +
******πŸ— BGM3
 +
******πŸ— FIELD
 +
******πŸ— ROBO
 +
******πŸ— SBGM
 +
******πŸ— SCENARIO
 +
******πŸ— SYSTEM
 +
******πŸ— WEAPON
 
*****πŸ— bak
 
*****πŸ— bak
 
*****πŸ— BACK
 
*****πŸ— BACK
 
******πŸ— BKCV
 
******πŸ— BKCV
 
*******πŸ— bak
 
*******πŸ— bak
 +
*****πŸ— BATTLE
 +
******πŸ— ARCV
 +
******πŸ— BTCV
 +
******πŸ— PTCV
 +
******πŸ— STCV
 +
*****πŸ— BLANK
 +
*****πŸ— BOMB
 +
*****πŸ— BULLET
 +
******πŸ— BLCV
 +
*****πŸ— CANNON
 +
*****πŸ— CHAR
 +
******πŸ— CHCV
 
*****πŸ— CLIB
 
*****πŸ— CLIB
 
******πŸ— bak
 
******πŸ— bak
 +
*****πŸ— DICE
 +
******πŸ— DMCV
 +
*****πŸ— DICE_CANNON
 +
******πŸ— CNCV
 +
*****πŸ— EFCV
 +
*****πŸ— EFFECT
 +
*****πŸ— ENEMY
 +
*****πŸ— EXPLODE
 +
******πŸ— EXCV
 +
*****πŸ— FACE
 +
******πŸ— FCCV
 
*****πŸ— FONT
 
*****πŸ— FONT
 
******πŸ— bak
 
******πŸ— bak
 +
*****πŸ— JET
 +
*****πŸ— LEG
 
*****πŸ— LZCOMP
 
*****πŸ— LZCOMP
 
******πŸ— bak
 
******πŸ— bak
 +
*****πŸ— MAP
 +
******πŸ— MPCV
 +
*****πŸ— MOTION
 +
******πŸ— MTCV
 +
******πŸ— SKCV
 +
*****πŸ— PARTICLE
 +
*****πŸ— PERFORM
 +
******πŸ— BASE
 +
*******πŸ— PFCV
 +
*******πŸ— PFCV2
 +
*******πŸ— PFED
 +
******πŸ— BOMB
 +
*******πŸ— PFCV
 +
*******πŸ— PFED
 +
******πŸ— CANNON
 +
*******πŸ— PFCV
 +
*******πŸ— PFED
 +
******πŸ— COMMON
 +
*******πŸ— PFCV
 +
*******πŸ— PFED
 +
******πŸ— LEG
 +
*******πŸ— PFCV
 +
*******πŸ— PFED
 +
******πŸ— WEAPON
 +
*******πŸ— PFCV
 +
*******πŸ— PFED
 +
*****πŸ— POD
 +
******πŸ— PDCV
 +
*****πŸ— PTCV
 +
*****πŸ— ROMPATCH
 
*****πŸ— SCRIPT
 
*****πŸ— SCRIPT
 +
******πŸ— ARCV
 +
******πŸ— DOJO_TEST
 +
******πŸ— KWCV
 +
******πŸ— LZCOMP
 +
******πŸ— MPCV
 +
******πŸ— RLCV
 +
******πŸ— SCCV
 +
******πŸ— SCLN
 +
******πŸ— TTCV
 +
******πŸ— VOLUME0
 +
******πŸ— VOLUME1
 +
******πŸ— ZOO1
 +
*******πŸ— CHO_NAN
 +
*******πŸ— DOCTOR
 +
*******πŸ— FISH
 +
*******πŸ— FUTABA
 +
*******πŸ— GENTA
 +
*******πŸ— HUKASI
 +
*******πŸ— HUKASI_MIZUGI
 +
*******πŸ— IRUKA
 +
*******πŸ— MAMA
 +
*******πŸ— MY2
 +
*******πŸ— RF_STAFF
 +
*******πŸ— SARU
 +
*******πŸ— SCROLL
 +
*******πŸ— TAIHEI
 +
*******πŸ— TURUGI
 +
*******πŸ— YAIBA
 +
*******πŸ— YURIE
 +
*******πŸ— ZAKO_BOY
 +
*******πŸ— ZAKO_GAL
 +
******πŸ— ZOO2
 +
*******πŸ— ABOY
 +
*******πŸ— AGIRL
 +
*******πŸ— BATTLE
 +
*******πŸ— BORONJI
 +
*******πŸ— BOSS
 +
*******πŸ— FOX
 +
*******πŸ— FUDO
 +
*******πŸ— GORA_MAN
 +
*******πŸ— HOLO
 +
*******πŸ— JIRO
 +
*******πŸ— KOTENG
 +
*******πŸ— NANASE
 +
*******πŸ— NANASE_FOX
 +
*******πŸ— PHOTO
 +
*******πŸ— ROUGA
 +
*******πŸ— TAKUMA
 +
*******πŸ— TBOY
 +
*******πŸ— TGIRL ( Ν‘Β° ΝœΚ– Ν‘Β°)
 +
******πŸ— common
 +
*******πŸ— AWARD
 +
*******πŸ— PartsGen
 +
******πŸ— demo0
 +
******πŸ— demo1
 +
*******πŸ— EXTRA
 +
*******πŸ— GHOST
 +
******πŸ— ed_000
 +
******πŸ— ed_hutaba
 +
*******πŸ— COMMANDER
 +
*******πŸ— EXTRA
 +
*******πŸ— FLAG
 +
*******πŸ— STATION
 +
******πŸ— ed_jirou
 +
*******πŸ— FLAG
 +
******πŸ— ed_nanase
 +
*******πŸ— EXTRA
 +
*******πŸ— FLAG
 +
*******πŸ— GHOST
 +
*******πŸ— YARD
 +
*******πŸ— YARD2
 +
******πŸ— ed_twins
 +
******πŸ— ed_zzz
 +
******πŸ— twontwo
 +
*******πŸ— ROBO
 +
******πŸ— u00
 +
*******πŸ— ADD
 +
*******πŸ— ENTRY
 +
*******πŸ— GATE
 +
*******πŸ— INTRO
 +
*******πŸ— MISC
 +
*******πŸ— STAGE
 +
******πŸ— u00_in
 +
******πŸ— u01
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u02
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u03
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u04
 +
*******πŸ— EXTRA
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u05
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u06
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u07
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u08
 +
*******πŸ— EXTRA
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u09
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u10
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u11
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u12
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u13
 +
*******πŸ— EXTRA
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u14
 +
*******πŸ— EXTRA
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u15
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u16
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u17
 +
*******πŸ— EXTRA
 +
*******πŸ— ZAKO
 +
******πŸ— u18
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u19
 +
*******πŸ— ED
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u20
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u21
 +
*******πŸ— COMMANDER
 +
*******πŸ— EXTRA
 +
*******πŸ— GHOST
 +
*******πŸ— HIYOKO
 +
*******πŸ— STATION
 +
*******πŸ— ZAKO
 +
******πŸ— u22
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u23
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u24
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u25
 +
*******πŸ— AUDI
 +
*******πŸ— COMMANDER
 +
*******πŸ— EXTRA
 +
*******πŸ— FLAG
 +
*******πŸ— GHOST
 +
*******πŸ— STAFF
 +
******πŸ— u26
 +
*******πŸ— EXTRA
 +
*******πŸ— FLAG
 +
*******πŸ— GHOST
 +
*******πŸ— ZAKO
 +
******πŸ— u27
 +
*******πŸ— EXTRA
 +
*******πŸ— FLAG
 +
*******πŸ— GHOST
 +
*******πŸ— ZAKO
 +
******πŸ— u28
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u29
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u30
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u31
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u32
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u33
 +
*******πŸ— FLAG
 +
*******πŸ— GHOST
 +
*******πŸ— ZAKO
 +
******πŸ— u34
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u35
 +
*******πŸ— FLAG
 +
*******πŸ— ZAKO
 +
******πŸ— u_end
 +
*******πŸ— FLAG
 +
*******πŸ— MAP1
 +
*******πŸ— MAP2
 +
*******πŸ— MAP3
 +
*******πŸ— MAP4
 +
*******πŸ— MAP5
 +
*******πŸ— MAP6
 +
*******πŸ— MAP7
 +
*******πŸ— MAP8
 +
*******πŸ— MAP9
 
******πŸ— v01
 
******πŸ— v01
 
*******πŸ— GHOST
 
*******πŸ— GHOST
 
******πŸ— v02
 
******πŸ— v02
 +
*******πŸ— FLAG
 
*******πŸ— GHOST
 
*******πŸ— GHOST
 +
*******πŸ— STATION
 
*******πŸ— ZAKO
 
*******πŸ— ZAKO
 
******πŸ— v03
 
******πŸ— v03
 
*******πŸ— ADD
 
*******πŸ— ADD
 +
*******πŸ— FLAG
 
*******πŸ— HOLOGRAM
 
*******πŸ— HOLOGRAM
 
*******πŸ— SQUARE
 
*******πŸ— SQUARE
Line 79: Line 409:
 
*******πŸ— ZAKO
 
*******πŸ— ZAKO
 
******πŸ— v04
 
******πŸ— v04
 +
*******πŸ— EXTRA
 
*******πŸ— FACTORY
 
*******πŸ— FACTORY
 +
*******πŸ— FLAG
 
*******πŸ— HOLOGRAM
 
*******πŸ— HOLOGRAM
 
*******πŸ— ISLE
 
*******πŸ— ISLE
Line 87: Line 419:
 
*******πŸ— ZAKO
 
*******πŸ— ZAKO
 
******πŸ— v05
 
******πŸ— v05
 +
*******πŸ— BEDROOM
 +
*******πŸ— FLAG
 
******πŸ— v06a
 
******πŸ— v06a
 +
*******πŸ— FLAG
 
*******πŸ— GARAGE
 
*******πŸ— GARAGE
 
*******πŸ— MOUNTAIN
 
*******πŸ— MOUNTAIN
Line 347: Line 682:
 
****πŸ— fuision_zh2
 
****πŸ— fuision_zh2
 
****πŸ— fusion
 
****πŸ— fusion
 +
*****πŸ— Data
 +
******πŸ— title
 
*****πŸ— Source
 
*****πŸ— Source
 
******πŸ— AMTJ00
 
******πŸ— AMTJ00
 +
*******πŸ— bgdat
 
*******πŸ— delete
 
*******πŸ— delete
 +
********πŸ— zh
 
*******πŸ— demo
 
*******πŸ— demo
 +
********πŸ— explroom
 +
*********πŸ— bombdat
 +
********πŸ— monologue
 +
*********πŸ— data
 
*******πŸ— enemy
 
*******πŸ— enemy
 +
********πŸ— data
 
*******πŸ— font
 
*******πŸ— font
 
*******πŸ— game
 
*******πŸ— game
 +
********πŸ— DATAM
 
*******πŸ— gameover
 
*******πŸ— gameover
 +
********πŸ— zh
 
*******πŸ— inter_demo
 
*******πŸ— inter_demo
 
*******πŸ— map
 
*******πŸ— map
Line 365: Line 711:
 
********πŸ— zh
 
********πŸ— zh
 
*******πŸ— staff
 
*******πŸ— staff
 +
********πŸ— Data
 
********πŸ— zh
 
********πŸ— zh
 
*******πŸ— title
 
*******πŸ— title
 
********πŸ— bg
 
********πŸ— bg
 +
********πŸ— cursor
 +
********πŸ— obj
 +
********πŸ— ob1
 +
********πŸ— op2colnaidat
 +
********πŸ— op2doctordat
 +
********πŸ— op2hajimedat
 +
********πŸ— op2samusgoindat
 +
*********πŸ— Pbg_kao
 +
********πŸ— op2smsbeddat
 +
*********πŸ— Psmsbed
 +
********πŸ— op2vacvirdat
 +
*********πŸ— Pvirus_com
 +
********πŸ— opendat
 +
********πŸ— trueend
 
********πŸ— zh
 
********πŸ— zh
 
*******πŸ— tmsc
 
*******πŸ— tmsc
 +
********πŸ— data
 
********πŸ— zh
 
********πŸ— zh
 +
*******πŸ— weapon
 +
********πŸ— data
 
****πŸ— fusion_zh4
 
****πŸ— fusion_zh4
 +
****πŸ— Fusion_art
 +
*****πŸ— asset
 +
******πŸ— message
 
****πŸ— FZERO_for_GBA
 
****πŸ— FZERO_for_GBA
 
****πŸ— gba_eb
 
****πŸ— gba_eb
Line 382: Line 749:
 
*****πŸ— tools
 
*****πŸ— tools
 
****πŸ— iQueLogo
 
****πŸ— iQueLogo
 +
*****πŸ— Logo_sound
 
****πŸ— JamProto
 
****πŸ— JamProto
 +
*****πŸ— img
 +
******πŸ— ball
 +
******πŸ— bg
 +
******πŸ— misc
 +
******πŸ— players
 
****πŸ— JPN_AD3
 
****πŸ— JPN_AD3
 
****πŸ— kurupara
 
****πŸ— kurupara
Line 413: Line 786:
 
*********πŸ— vskuru
 
*********πŸ— vskuru
 
********πŸ— result
 
********πŸ— result
 +
*********πŸ— fail
 +
*********πŸ— suc
 
********πŸ— title
 
********πŸ— title
 
*********πŸ— heri
 
*********πŸ— heri
Line 440: Line 815:
 
*******πŸ— pass
 
*******πŸ— pass
 
*******πŸ— sjis
 
*******πŸ— sjis
 +
******πŸ— Magic_tanebon
 
******πŸ—€ mg01
 
******πŸ—€ mg01
 
******πŸ—€ mg02
 
******πŸ—€ mg02
Line 456: Line 832:
 
******πŸ—€ mg16
 
******πŸ—€ mg16
 
******πŸ—€ mg17
 
******πŸ—€ mg17
 +
******πŸ—€ mgvs
 +
******πŸ— o
 +
******πŸ— o_c
 +
******πŸ— o_lod
 +
******πŸ— o_mgc
 +
******πŸ— o_mgl
 +
******πŸ— o_mgm
 +
******πŸ— o_mul
 +
******πŸ— sound
 +
******πŸ— sound_c
 +
******πŸ— sound_mgc
 
******πŸ—€ obj
 
******πŸ—€ obj
βˆ’
******πŸ— Magic_tanebon
+
******πŸ—€ rec
 +
*****πŸ— lib
 +
*****πŸ— liby
 
****πŸ— kururin
 
****πŸ— kururin
 
*****πŸ— kuru
 
*****πŸ— kuru
 +
******πŸ— client
 
******πŸ— data
 
******πŸ— data
 
****πŸ— liblce
 
****πŸ— liblce
Line 466: Line 856:
 
******πŸ— USA_data
 
******πŸ— USA_data
 
****πŸ— marioAGB4
 
****πŸ— marioAGB4
 +
*****πŸ— excel
 
****πŸ— miw_noe_gba
 
****πŸ— miw_noe_gba
 +
*****πŸ— assets
 +
******πŸ— message
 +
*******πŸ— font_graph
 +
********πŸ— bg
 +
********πŸ— obj
 +
*******πŸ— text
 +
********πŸ— bg
 +
********πŸ— obj
 
*****πŸ— src
 
*****πŸ— src
 +
******πŸ— assets
 +
*******πŸ— message
 +
********πŸ— text
 +
*********πŸ— bg
 +
*********πŸ— obj
 
******πŸ— bomber
 
******πŸ— bomber
βˆ’
*******πŸ— game
+
*******πŸ—€ demo
βˆ’
********πŸ— credit
+
*******πŸ—€ game
 +
******πŸ— font_data
 
******πŸ— graph
 
******πŸ— graph
 +
*******πŸ— multi
 
*******πŸ— zh
 
*******πŸ— zh
 +
********πŸ— bomber
 +
*********πŸ—€ demo
 +
*********πŸ—€ game
 +
********πŸ— font_data
 +
*********πŸ— width
 +
********πŸ— mainmenu
 +
*********πŸ— game_image
 +
*********πŸ— menu_chr
 +
********πŸ— nameentry
 +
********πŸ— opening
 +
********πŸ— title
 +
******πŸ— mainmenu
 +
*******πŸ— explain
 +
*******πŸ— old_ver
 +
******πŸ— mytools
 +
*******πŸ— graph
 +
********πŸ— 12pix
 +
*******πŸ— text
 +
******πŸ— nameentry
 +
*******πŸ— old_ver
 +
******πŸ— opening
 +
*******πŸ— scene
 +
******πŸ— src
 +
******πŸ— sys
 +
******πŸ— title2
 +
*****πŸ— tool
 
****πŸ— mk64_ique
 
****πŸ— mk64_ique
 
*****πŸ— image
 
*****πŸ— image
Line 641: Line 1,073:
 
******πŸ— data
 
******πŸ— data
 
*******πŸ— slvs
 
*******πŸ— slvs
 +
********πŸ— fgm
 
********πŸ— game
 
********πŸ— game
 
*********πŸ— backupclear
 
*********πŸ— backupclear
Line 680: Line 1,113:
 
**********πŸ— vsoption
 
**********πŸ— vsoption
 
*********πŸ— selectstage
 
*********πŸ— selectstage
βˆ’
 
 
******πŸ— naudio
 
******πŸ— naudio
 
*******πŸ— include
 
*******πŸ— include
Line 686: Line 1,118:
 
******πŸ— sys64
 
******πŸ— sys64
 
*****πŸ— tools_src
 
*****πŸ— tools_src
 +
******πŸ— relarc
 
****πŸ— SP_MARIO2
 
****πŸ— SP_MARIO2
 
*****πŸ— JPN_AD2
 
*****πŸ— JPN_AD2
 
******πŸ— Chr
 
******πŸ— Chr
 
*******πŸ— Char
 
*******πŸ— Char
 +
*******πŸ— Scr
 
******πŸ— MARIOBROS
 
******πŸ— MARIOBROS
 
******πŸ— Src
 
******πŸ— Src

Latest revision as of 23:18, 12 March 2021

Info

This is a file auto-generated by CVS with a log of every file added to the directory "home/ique/iQue-GBA/cvsroot". This can be considered sort of a file list or directory tree. The "home/ique" part is in reference to where the contents of iqgba.tar originally sat on iQue's internal file servers.

Most of the files from "home/ique/iQue-GBA/cvsroot" were either moved from the directory or deleted. Although this "history" file shows that they used to exist inside iQue-GBA/cvsroot, which is a folder that has been leaked, these files can not be found in that folder, or anywhere in iqgba.tar, or any of the other leaked data. It is possible that this data was removed by the leaker themself before leaking netcard.7z, or it was removed by wack0 before sending it to anyone else.

There is a similar file located in iqgba.tar/iQue-GBA/viewer/CVSROOT, called commitlog, which is a log of every commit that CVS has tracked, inside "home/ique/iQue-GBA/cvsroot". This also lists every directory and every file that has existed inside "home/ique/iQue-GBA/cvsroot".

The files and directories listed in "history" are very similar to the contents of bbgames.7z. There is the source code for multiple Nintendo 64 games and Gameboy Advance games, used by iQue for Chinese localization. Many of the directories from bbgames.7z also show up here. Some of the folders have been renamed, but it is easy to tell which is which.

One of the main things about bbgames.7z is that a lot of the source code folders had their original ".c" source code files removed and/or replaced by pre-compiled ".o" and ".s" files. The "history" file shows the existence of ".c" files in the folders for games that had the ".c" files removed in their matching bbgames.7z counterparts.

Directory list

This is an incomplete list of the directories mentioned in "netcard.7z/iqgba.tar/iQue-GBA/viewer/CVSROOT/history".

  • πŸ— home
    • πŸ— ique
      • πŸ— cvsroot
        • πŸ— ABII
        • πŸ— ad_war
        • πŸ— ad_war_new
        • πŸ— AGBLogo
          • πŸ— iQueLogoIGame
            • πŸ— Logo_sound
        • πŸ— AGBSDK3.1
        • πŸ— BandBros_src
        • πŸ— BMXP00
          • πŸ— allerase
            • πŸ— data
          • πŸ— bgdat
            • πŸ— txtfiles
          • πŸ— bgprg
          • πŸ— boot
            • πŸ— multi_sio
              • πŸ— data
            • πŸ— s32loader
          • πŸ— Ending
            • πŸ— Data
          • πŸ— Logo_sound
          • πŸ— message
            • πŸ— objmess
          • πŸ— pause
            • πŸ— map_status
            • πŸ— navi
          • πŸ— res
          • πŸ— save
          • πŸ— Staff
            • πŸ— Data
            • πŸ— Poster
          • πŸ— TitDemo
          • πŸ— title
            • πŸ— data
            • πŸ— gmover
            • πŸ— menu
        • πŸ— Card
        • πŸ— cardgame
        • πŸ— cba
          • πŸ— bball2
            • πŸ— animres
            • πŸ— banners_res
            • πŸ— floors_res
            • πŸ— fs
            • πŸ— scr_res
          • πŸ— inc
          • πŸ— iQueTools
            • πŸ— mkflr
            • πŸ— mkmdl
            • πŸ— reference
          • πŸ— moreTools
            • πŸ— ShadFont
            • πŸ— xvtcba
          • πŸ— notes
          • πŸ— shell
            • πŸ— res
              • πŸ— ARM
                • πŸ— zhang
              • πŸ— skincba
                • πŸ— samples
              • πŸ— uniform
                • πŸ— arm
                • πŸ— armA
            • πŸ— zh
        • πŸ— club
        • πŸ— cr1_ique
          • πŸ— BASE
          • πŸ— BATTLE
          • πŸ— BOARD
          • πŸ— BOMB
          • πŸ— CANNON
          • πŸ— ENEMY
          • πŸ— FONT
          • πŸ— FLAG
          • πŸ— LEG
          • πŸ— MAP
          • πŸ— PERFORM
          • πŸ— SCRIPT
            • πŸ— v59
          • πŸ— STAGE
          • πŸ— STAGETEX
          • πŸ— TEXTURE
            • πŸ— WINDOW
          • πŸ— WEAPON
        • πŸ— cr2_ique
          • πŸ— AUDIO
            • πŸ— BGM1
            • πŸ— BGM2
            • πŸ— BGM3
            • πŸ— FIELD
            • πŸ— ROBO
            • πŸ— SBGM
            • πŸ— SCENARIO
            • πŸ— SYSTEM
            • πŸ— WEAPON
          • πŸ— bak
          • πŸ— BACK
            • πŸ— BKCV
              • πŸ— bak
          • πŸ— BATTLE
            • πŸ— ARCV
            • πŸ— BTCV
            • πŸ— PTCV
            • πŸ— STCV
          • πŸ— BLANK
          • πŸ— BOMB
          • πŸ— BULLET
            • πŸ— BLCV
          • πŸ— CANNON
          • πŸ— CHAR
            • πŸ— CHCV
          • πŸ— CLIB
            • πŸ— bak
          • πŸ— DICE
            • πŸ— DMCV
          • πŸ— DICE_CANNON
            • πŸ— CNCV
          • πŸ— EFCV
          • πŸ— EFFECT
          • πŸ— ENEMY
          • πŸ— EXPLODE
            • πŸ— EXCV
          • πŸ— FACE
            • πŸ— FCCV
          • πŸ— FONT
            • πŸ— bak
          • πŸ— JET
          • πŸ— LEG
          • πŸ— LZCOMP
            • πŸ— bak
          • πŸ— MAP
            • πŸ— MPCV
          • πŸ— MOTION
            • πŸ— MTCV
            • πŸ— SKCV
          • πŸ— PARTICLE
          • πŸ— PERFORM
            • πŸ— BASE
              • πŸ— PFCV
              • πŸ— PFCV2
              • πŸ— PFED
            • πŸ— BOMB
              • πŸ— PFCV
              • πŸ— PFED
            • πŸ— CANNON
              • πŸ— PFCV
              • πŸ— PFED
            • πŸ— COMMON
              • πŸ— PFCV
              • πŸ— PFED
            • πŸ— LEG
              • πŸ— PFCV
              • πŸ— PFED
            • πŸ— WEAPON
              • πŸ— PFCV
              • πŸ— PFED
          • πŸ— POD
            • πŸ— PDCV
          • πŸ— PTCV
          • πŸ— ROMPATCH
          • πŸ— SCRIPT
            • πŸ— ARCV
            • πŸ— DOJO_TEST
            • πŸ— KWCV
            • πŸ— LZCOMP
            • πŸ— MPCV
            • πŸ— RLCV
            • πŸ— SCCV
            • πŸ— SCLN
            • πŸ— TTCV
            • πŸ— VOLUME0
            • πŸ— VOLUME1
            • πŸ— ZOO1
              • πŸ— CHO_NAN
              • πŸ— DOCTOR
              • πŸ— FISH
              • πŸ— FUTABA
              • πŸ— GENTA
              • πŸ— HUKASI
              • πŸ— HUKASI_MIZUGI
              • πŸ— IRUKA
              • πŸ— MAMA
              • πŸ— MY2
              • πŸ— RF_STAFF
              • πŸ— SARU
              • πŸ— SCROLL
              • πŸ— TAIHEI
              • πŸ— TURUGI
              • πŸ— YAIBA
              • πŸ— YURIE
              • πŸ— ZAKO_BOY
              • πŸ— ZAKO_GAL
            • πŸ— ZOO2
              • πŸ— ABOY
              • πŸ— AGIRL
              • πŸ— BATTLE
              • πŸ— BORONJI
              • πŸ— BOSS
              • πŸ— FOX
              • πŸ— FUDO
              • πŸ— GORA_MAN
              • πŸ— HOLO
              • πŸ— JIRO
              • πŸ— KOTENG
              • πŸ— NANASE
              • πŸ— NANASE_FOX
              • πŸ— PHOTO
              • πŸ— ROUGA
              • πŸ— TAKUMA
              • πŸ— TBOY
              • πŸ— TGIRL ( Ν‘Β° ΝœΚ– Ν‘Β°)
            • πŸ— common
              • πŸ— AWARD
              • πŸ— PartsGen
            • πŸ— demo0
            • πŸ— demo1
              • πŸ— EXTRA
              • πŸ— GHOST
            • πŸ— ed_000
            • πŸ— ed_hutaba
              • πŸ— COMMANDER
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— STATION
            • πŸ— ed_jirou
              • πŸ— FLAG
            • πŸ— ed_nanase
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— GHOST
              • πŸ— YARD
              • πŸ— YARD2
            • πŸ— ed_twins
            • πŸ— ed_zzz
            • πŸ— twontwo
              • πŸ— ROBO
            • πŸ— u00
              • πŸ— ADD
              • πŸ— ENTRY
              • πŸ— GATE
              • πŸ— INTRO
              • πŸ— MISC
              • πŸ— STAGE
            • πŸ— u00_in
            • πŸ— u01
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u02
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u03
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u04
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u05
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u06
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u07
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u08
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u09
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u10
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u11
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u12
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u13
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u14
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u15
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u16
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u17
              • πŸ— EXTRA
              • πŸ— ZAKO
            • πŸ— u18
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u19
              • πŸ— ED
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u20
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u21
              • πŸ— COMMANDER
              • πŸ— EXTRA
              • πŸ— GHOST
              • πŸ— HIYOKO
              • πŸ— STATION
              • πŸ— ZAKO
            • πŸ— u22
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u23
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u24
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u25
              • πŸ— AUDI
              • πŸ— COMMANDER
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— GHOST
              • πŸ— STAFF
            • πŸ— u26
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— GHOST
              • πŸ— ZAKO
            • πŸ— u27
              • πŸ— EXTRA
              • πŸ— FLAG
              • πŸ— GHOST
              • πŸ— ZAKO
            • πŸ— u28
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u29
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u30
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u31
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u32
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u33
              • πŸ— FLAG
              • πŸ— GHOST
              • πŸ— ZAKO
            • πŸ— u34
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u35
              • πŸ— FLAG
              • πŸ— ZAKO
            • πŸ— u_end
              • πŸ— FLAG
              • πŸ— MAP1
              • πŸ— MAP2
              • πŸ— MAP3
              • πŸ— MAP4
              • πŸ— MAP5
              • πŸ— MAP6
              • πŸ— MAP7
              • πŸ— MAP8
              • πŸ— MAP9
            • πŸ— v01
              • πŸ— GHOST
            • πŸ— v02
              • πŸ— FLAG
              • πŸ— GHOST
              • πŸ— STATION
              • πŸ— ZAKO
            • πŸ— v03
              • πŸ— ADD
              • πŸ— FLAG
              • πŸ— HOLOGRAM
              • πŸ— SQUARE
              • πŸ— STATION
              • πŸ— TUTO
              • πŸ— ZAKO
            • πŸ— v04
              • πŸ— EXTRA
              • πŸ— FACTORY
              • πŸ— FLAG
              • πŸ— HOLOGRAM
              • πŸ— ISLE
              • πŸ— RUIN
              • πŸ— STATION
              • πŸ— TUTO
              • πŸ— ZAKO
            • πŸ— v05
              • πŸ— BEDROOM
              • πŸ— FLAG
            • πŸ— v06a
              • πŸ— FLAG
              • πŸ— GARAGE
              • πŸ— MOUNTAIN
              • πŸ— SQUARE
              • πŸ— STATION
              • πŸ— TOWN
          • πŸ— TEXTURE
            • πŸ— bak
            • πŸ— LOGO
            • πŸ— TXCV
              • πŸ— bak
        • πŸ— CVSROOT
        • πŸ— data_forest
          • πŸ— adazhu
          • πŸ— CHN
            • πŸ— HANDBILL
            • πŸ— HANDBILLZ
            • πŸ— HANDBILL_TABLE
            • πŸ— MSG
            • πŸ— MSG_TABLE
            • πŸ— PS
            • πŸ— PS_TABLE
            • πŸ— SELECT
            • πŸ— SELECT_TABLE
            • πŸ— STRING
            • πŸ— STRING_TABLE
            • πŸ— SUPER
            • πŸ— SUPER_TABLE
          • πŸ— Data
            • πŸ— BG
            • πŸ— BG_CHERRY_ITEM
            • πŸ— BG_WINTER_ITEM
            • πŸ— BG_XMAS_ITEM
            • πŸ— Birthday
            • πŸ— Catalog
            • πŸ— Inventory
            • πŸ— Keep
            • πŸ— Mailbox
            • πŸ— Map
            • πŸ— MScore
            • πŸ— Notice
            • πŸ— Repay
            • πŸ— ShopGoods
            • πŸ— StructureShp
              • πŸ— include
          • πŸ— EDITOR
          • πŸ— Font
          • πŸ— Message
          • πŸ— misc
          • πŸ— NPC_NAME
          • πŸ— src_h
          • πŸ— Texture
        • πŸ— exciteBike
          • πŸ— decoder
          • πŸ— dr
            • πŸ— N64
          • πŸ— excboot
          • πŸ— file
            • πŸ— N64
          • πŸ— fontcode
            • πŸ— N64
          • πŸ— hockey
            • πŸ— edres
              • πŸ— Scenery
                • πŸ— Textures
            • πŸ— fs
            • πŸ— guires
              • πŸ— bgpic
              • πŸ— BigLogos
              • πŸ— check3
              • πŸ— cont
                • πŸ— pic
              • πŸ— EBLogo
              • πŸ— gamepak
                • πŸ— pals
              • πŸ— IA
              • πŸ— iia
              • πŸ— license
              • πŸ— lrbuts
              • πŸ— nsports
              • πŸ— RiderSel
              • πŸ— WinLose
            • πŸ— res
              • πŸ— arn
                • πŸ— arn1
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn2
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn3
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn4
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn5
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn6
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn7
                  • πŸ— bales
                  • πŸ— STANDBMP
                • πŸ— arn8
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn9
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn10
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arn11
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arns
                  • πŸ— standbmp
                • πŸ— arnst
                  • πŸ— bales
                • πŸ— arnt2
                  • πŸ— bales
                  • πŸ— standbmp
                • πŸ— arnuser
                  • πŸ— standbmp
              • πŸ— desert
              • πŸ— desobj
              • πŸ— hud
                • πŸ— hudia
                • πŸ— hudnew
              • πŸ— menuc
                • πŸ— bg
                • πŸ— ia
              • πŸ— menuo
                • πŸ— IA
              • πŸ— podium
                • πŸ— pkg
              • πŸ— tube
                • πŸ— tube1
                  • πŸ— PKGSCENE
                • πŸ— tube2
                  • πŸ— pkg
                  • πŸ— pkgscene
                • πŸ— tube3
                  • πŸ— PKGSCENE
                • πŸ— tube4
                  • πŸ— pkgscene
                • πŸ— tube5
                  • πŸ— pkganim
                  • πŸ— pkgscene
                • πŸ— tube6
                  • πŸ— pkganim
                • πŸ— tube7
                  • πŸ— pkganim
                • πŸ— tube8
                  • πŸ— pkgscene
                • πŸ— tube9
                  • πŸ— pkganim
                  • πŸ— PKGSCENE
                • πŸ— tube10
                  • πŸ— pkgwater
                • πŸ— tube11
                  • πŸ— pkganim
              • πŸ— tutorial
                • πŸ— FPkg
            • πŸ— sfxres
              • πŸ— tunes
            • πŸ— tunes
              • πŸ— samples
                • πŸ— inst
                • πŸ— sfx
                • πŸ— speech
                  • πŸ— battle
                  • πŸ— end
                  • πŸ— hit
                  • πŸ— isin
                  • πŸ— lap
                  • πŸ— lead
                  • πŸ— misc
                  • πŸ— overtake
                  • πŸ— place
                  • πŸ— riders
                  • πŸ— short
                  • πŸ— stunts
                  • πŸ— wipe
            • πŸ— zhres
              • πŸ— fs
              • πŸ— res
                • πŸ— tutorial
                  • πŸ— replays
          • πŸ— include
            • πŸ— N64
          • πŸ— memory
            • πŸ— N64
          • πŸ— metadata
          • πŸ— resman
            • πŸ— N64
          • πŸ— sfx
            • πŸ— N64
        • πŸ— f0x_ique
          • πŸ— audio
          • πŸ— i10n
            • πŸ— assets
              • πŸ— alpha
                • πŸ— zh
              • πŸ— audio
                • πŸ— zh
              • πŸ— billboards
                • πŸ— zh
              • πŸ— cars
                • πŸ— car_A
                  • πŸ— zh
                • πŸ— car_E
                  • πŸ— zh
                • πŸ— car_F
                  • πŸ— zh
                • πŸ— car_H
                  • πŸ— zh
              • πŸ— characters
                • πŸ— zh
              • πŸ— courses
                • πŸ— zh
              • πŸ— dai
                • πŸ— zh
              • πŸ— effect
                • πŸ— zh
              • πŸ— endgp
                • πŸ— zh
              • πŸ— machines
                • πŸ— zh
              • πŸ— menu
                • πŸ— zh
              • πŸ— modes
                • πŸ— zh
              • πŸ— MOJI
                • πŸ— zh
              • πŸ— shape
                • πŸ— zh
              • πŸ— title
                • πŸ— zh
              • πŸ— vs
                • πŸ— zh
              • πŸ— win
                • πŸ— zh
            • πŸ— tools
          • πŸ— IMAGES
            • πŸ— zh
          • πŸ— metadata
          • πŸ— sound
            • πŸ— Tool
        • πŸ— FireEmblem1_bin
        • πŸ— forest
          • πŸ— data
          • πŸ— src
            • πŸ— adaModified
            • πŸ— PANDA_MODIFY
            • πŸ— rom_f
        • πŸ— fuision_zh2
        • πŸ— fusion
          • πŸ— Data
            • πŸ— title
          • πŸ— Source
            • πŸ— AMTJ00
              • πŸ— bgdat
              • πŸ— delete
                • πŸ— zh
              • πŸ— demo
                • πŸ— explroom
                  • πŸ— bombdat
                • πŸ— monologue
                  • πŸ— data
              • πŸ— enemy
                • πŸ— data
              • πŸ— font
              • πŸ— game
                • πŸ— DATAM
              • πŸ— gameover
                • πŸ— zh
              • πŸ— inter_demo
              • πŸ— map
              • πŸ— message
                • πŸ— zh
              • πŸ— pause
                • πŸ— zh
              • πŸ— select
                • πŸ— jpn
                • πŸ— zh
              • πŸ— staff
                • πŸ— Data
                • πŸ— zh
              • πŸ— title
                • πŸ— bg
                • πŸ— cursor
                • πŸ— obj
                • πŸ— ob1
                • πŸ— op2colnaidat
                • πŸ— op2doctordat
                • πŸ— op2hajimedat
                • πŸ— op2samusgoindat
                  • πŸ— Pbg_kao
                • πŸ— op2smsbeddat
                  • πŸ— Psmsbed
                • πŸ— op2vacvirdat
                  • πŸ— Pvirus_com
                • πŸ— opendat
                • πŸ— trueend
                • πŸ— zh
              • πŸ— tmsc
                • πŸ— data
                • πŸ— zh
              • πŸ— weapon
                • πŸ— data
        • πŸ— fusion_zh4
        • πŸ— Fusion_art
          • πŸ— asset
            • πŸ— message
        • πŸ— FZERO_for_GBA
        • πŸ— gba_eb
        • πŸ— gba_linux
          • πŸ— src
            • πŸ— demos
              • πŸ— yoshi
                • πŸ— sound
        • πŸ— gba_media
          • πŸ— tools
        • πŸ— iQueLogo
          • πŸ— Logo_sound
        • πŸ— JamProto
          • πŸ— img
            • πŸ— ball
            • πŸ— bg
            • πŸ— misc
            • πŸ— players
        • πŸ— JPN_AD3
        • πŸ— kurupara
          • πŸ— bat
          • πŸ— bin
            • πŸ— b2m
              • πŸ— Release
            • πŸ— bcagb
              • πŸ— Release
            • πŸ— bm
              • πŸ— Release
            • πŸ— kc
              • πŸ— Debug
              • πŸ— Release
            • πŸ— makdat
              • πŸ— Release
          • πŸ— include
            • πŸ— backup
          • πŸ— kuru
          • πŸ— kuru2
            • πŸ— data
              • πŸ— bg
                • πŸ— menu
                  • πŸ— lv
                  • πŸ— magic
                  • πŸ— main
                  • πŸ— mgame
                  • πŸ— order
                  • πŸ— random
                  • πŸ— vskuru
                • πŸ— result
                  • πŸ— fail
                  • πŸ— suc
                • πŸ— title
                  • πŸ— heri
                • πŸ— wa
                  • πŸ—€ bganm
                • πŸ— wb
                  • πŸ—€ bganm
                • πŸ— wc
                  • πŸ—€ bganm
                • πŸ— wd
                  • πŸ—€ bganm
                • πŸ— we
                  • πŸ—€ bganm
                • πŸ— wm
                  • πŸ—€ bganm
                • πŸ— world
                • πŸ— wt
                • πŸ— wz
            • πŸ— demo
              • πŸ— bg
              • πŸ— ed_bg
              • πŸ— op_bg
              • πŸ— vsresult
            • πŸ— doc
            • πŸ— font
              • πŸ— asc10
              • πŸ— pass
              • πŸ— sjis
            • πŸ— Magic_tanebon
            • πŸ—€ mg01
            • πŸ—€ mg02
            • πŸ—€ mg03
            • πŸ—€ mg05
            • πŸ—€ mg06
            • πŸ—€ mg07
            • πŸ—€ mg08
            • πŸ—€ mg09
            • πŸ—€ mg10
            • πŸ—€ mg11
            • πŸ—€ mg12
            • πŸ—€ mg13
            • πŸ—€ mg14
            • πŸ—€ mg15
            • πŸ—€ mg16
            • πŸ—€ mg17
            • πŸ—€ mgvs
            • πŸ— o
            • πŸ— o_c
            • πŸ— o_lod
            • πŸ— o_mgc
            • πŸ— o_mgl
            • πŸ— o_mgm
            • πŸ— o_mul
            • πŸ— sound
            • πŸ— sound_c
            • πŸ— sound_mgc
            • πŸ—€ obj
            • πŸ—€ rec
          • πŸ— lib
          • πŸ— liby
        • πŸ— kururin
          • πŸ— kuru
            • πŸ— client
            • πŸ— data
        • πŸ— liblce
        • πŸ— marioAGB
          • πŸ— src
            • πŸ— USA_data
        • πŸ— marioAGB4
          • πŸ— excel
        • πŸ— miw_noe_gba
          • πŸ— assets
            • πŸ— message
              • πŸ— font_graph
                • πŸ— bg
                • πŸ— obj
              • πŸ— text
                • πŸ— bg
                • πŸ— obj
          • πŸ— src
            • πŸ— assets
              • πŸ— message
                • πŸ— text
                  • πŸ— bg
                  • πŸ— obj
            • πŸ— bomber
              • πŸ—€ demo
              • πŸ—€ game
            • πŸ— font_data
            • πŸ— graph
              • πŸ— multi
              • πŸ— zh
                • πŸ— bomber
                  • πŸ—€ demo
                  • πŸ—€ game
                • πŸ— font_data
                  • πŸ— width
                • πŸ— mainmenu
                  • πŸ— game_image
                  • πŸ— menu_chr
                • πŸ— nameentry
                • πŸ— opening
                • πŸ— title
            • πŸ— mainmenu
              • πŸ— explain
              • πŸ— old_ver
            • πŸ— mytools
              • πŸ— graph
                • πŸ— 12pix
              • πŸ— text
            • πŸ— nameentry
              • πŸ— old_ver
            • πŸ— opening
              • πŸ— scene
            • πŸ— src
            • πŸ— sys
            • πŸ— title2
          • πŸ— tool
        • πŸ— mk64_ique
          • πŸ— image
            • πŸ— cfiles
          • πŸ— include
          • πŸ— object
          • πŸ— RESULT
          • πŸ— select
            • πŸ— a1_font
              • πŸ— zh
            • πŸ— zh
          • πŸ— tmp_tools
            • πŸ— Index
            • πŸ— keneffect_o
            • πŸ— maptexture_o
            • πŸ— PS4_Textures
              • πŸ— 20031118
                • πŸ— ASM
                • πŸ— SGI
              • πŸ— 20031120
            • πŸ— RAW
            • πŸ— special4s
            • πŸ— startBanner
            • πŸ— startBannerYT
            • πŸ— WarioSign
        • πŸ— MLRPG
        • πŸ— mzmanm
        • πŸ— NewViewer_DS
        • πŸ— nu_201
        • πŸ— paper_ique
          • πŸ— anime
        • πŸ— papermario_ique
          • πŸ— conf
          • πŸ— map_noa
            • πŸ— mapmake
          • πŸ— msgmake_e
            • πŸ— include
            • πŸ— src
              • πŸ— conf
              • πŸ— dbg
                • πŸ— msgdbg
              • πŸ— lib
              • πŸ— msgdata
                • πŸ— conv
                • πŸ— conv_test
                • πŸ— txt2c
          • πŸ— src
            • πŸ— anime
            • πŸ— battle
              • πŸ— ac
              • πŸ— arn
              • πŸ— data
              • πŸ— data1
              • πŸ— dgb
              • πŸ— dig
              • πŸ— flo
              • πŸ— flo2
              • πŸ— hos
              • πŸ— isk
              • πŸ— isk2
              • πŸ— item
              • πŸ— iwa
              • πŸ— jan
              • πŸ— jan2
              • πŸ— kgr
              • πŸ— kkj
              • πŸ— kmr1
              • πŸ— kmr2
              • πŸ— kmr3
              • πŸ— kpa
              • πŸ— kpa2
              • πŸ— kpa3
              • πŸ— kpa4
              • πŸ— kzn
              • πŸ— kzn2
              • πŸ— limit
              • πŸ— mac
              • πŸ— mim
              • πŸ— nok
              • πŸ— omo
              • πŸ— omo2
              • πŸ— omo3
              • πŸ— party
              • πŸ— pra
              • πŸ— pra2
              • πŸ— pra3
              • πŸ— sam
              • πŸ— sam2
              • πŸ— sbk
              • πŸ— stg
              • πŸ— tik
              • πŸ— tik2
              • πŸ— tik3
              • πŸ— trd
              • πŸ— trd2
              • πŸ— trd3
              • πŸ— waza
            • πŸ— cam
            • πŸ— conf
            • πŸ— data
              • πŸ— msgdrv
                • πŸ— fonttex_foreign
                • πŸ— pictex
            • πŸ— dbg
            • πŸ— drv
            • πŸ— drvbak
            • πŸ— effect
              • πŸ— texture
            • πŸ— evt
            • πŸ— fbattle
            • πŸ—€ map
            • πŸ— mario
              • πŸ— item
              • πŸ— menu
            • πŸ— menu
              • πŸ— file
              • πŸ— menu
            • πŸ— npc
            • πŸ— obj
              • πŸ— data
            • πŸ— seq
            • πŸ— snd
            • πŸ— sys
          • πŸ— sys
          • πŸ— tools
            • πŸ— arr2raw
          • πŸ— usr
            • πŸ— ultra
              • πŸ— lib
          • πŸ— usr_nintendo
            • πŸ— ultra
              • πŸ— lib
        • πŸ— Point80
        • πŸ— PROJECT
        • πŸ— shin64_ique
        • πŸ— shin_ique
        • πŸ— smash_br
          • πŸ— data_zh
            • πŸ— game
              • πŸ— backupclear
                • πŸ— sprite
              • πŸ— introcharacter
                • πŸ— sprite
              • πŸ— nmark
                • πŸ— sprite
              • πŸ— nmmark
                • πŸ— sprite
              • πŸ— result
                • πŸ— sprite
              • πŸ— title
                • πŸ— sprite
              • πŸ— training
                • πŸ— sprite
            • πŸ— map
              • πŸ— ground
                • πŸ— pikachu
            • πŸ— menu
              • πŸ— selectmenu
                • πŸ— data
                  • πŸ— sprite
                • πŸ— itemswitch
                  • πŸ— sprite
                • πŸ— vs
                  • πŸ— sprite
                • πŸ— vsoption
                  • πŸ— sprite
          • πŸ— fight
            • πŸ— data
              • πŸ— slvs
                • πŸ— fgm
                • πŸ— game
                  • πŸ— backupclear
                  • πŸ— challenge
                  • πŸ— congratulation
                  • πŸ— diagram
                  • πŸ— explain
                  • πŸ— gameclear
                  • πŸ— gameover
                  • πŸ— introcharacter
                  • πŸ— nmark
                  • πŸ— nocont
                  • πŸ— prize
                  • πŸ— result
                  • πŸ— screenadjust
                  • πŸ— soundtest
                  • πŸ— title
                  • πŸ— training
                  • πŸ— vs1p
                • πŸ— info
                  • πŸ— pause
                  • πŸ— start
                • πŸ— map
                  • πŸ— bg
                  • πŸ— ground
                    • πŸ— fox
                    • πŸ— kirby
                    • πŸ— new
                    • πŸ— pikachu
                • πŸ— menu
                  • πŸ— selectcharacter
                  • πŸ— selectmenu
                    • πŸ— common
                    • πŸ— data
                    • πŸ— mode
                    • πŸ— mode1p
                    • πŸ— option
                    • πŸ— vs
                    • πŸ— vsoption
                  • πŸ— selectstage
            • πŸ— naudio
              • πŸ— include
            • πŸ— src
            • πŸ— sys64
          • πŸ— tools_src
            • πŸ— relarc
        • πŸ— SP_MARIO2
          • πŸ— JPN_AD2
            • πŸ— Chr
              • πŸ— Char
              • πŸ— Scr
            • πŸ— MARIOBROS
            • πŸ— Src
        • πŸ— test
        • πŸ— test2d
        • πŸ— tex_view
        • πŸ— TheTowerSP_bin
        • πŸ— Tomato
        • πŸ— tools
          • πŸ— conversion
          • πŸ— indytools
          • πŸ— linux_tools
            • πŸ— MAKEREL
          • πŸ— sdk
          • πŸ— yoshi_txtools
            • πŸ— filelistgen
            • πŸ— textsrcgen
            • πŸ— yoshitxtextr
          • πŸ— yoshiwrd
            • πŸ— fromyoshi
            • πŸ— getwrdbmp
          • πŸ— zelda_compszs
        • πŸ— tools_broadon
        • πŸ— Tools
        • πŸ— Viewer_NC
        • πŸ— wario4land_gba_ique
          • πŸ— src
            • πŸ— bgdat
              • πŸ— kaki
            • πŸ— delete
              • πŸ— data
            • πŸ— ending1
              • πŸ— Data
            • πŸ— enemy
              • πŸ— data
            • πŸ— game
            • πŸ— gmap
            • πŸ— i10n
              • πŸ— message
              • πŸ— texture
                • πŸ— bgdat
                • πŸ— enemy
                • πŸ— gmap
                • πŸ— mini
                • πŸ— pause
                • πŸ— ready
                • πŸ— select
                • πŸ— title
                • πŸ— tmsc
            • πŸ— mini
              • πŸ— baseball
                • πŸ— data
              • πŸ— minisel
                • πŸ— data
              • πŸ— race
                • πŸ— data
              • πŸ— warai
                • πŸ— data
            • πŸ— pause
              • πŸ— data
            • πŸ— ready
            • πŸ— save
            • πŸ— select
              • πŸ— data
                • πŸ— dmap
                • πŸ— dora
                • πŸ— selkime
                • πŸ— smap
                • πŸ— sroom
            • πŸ— shop
              • πŸ— data
            • πŸ— title
            • πŸ— titleText
            • πŸ— tmsc
              • πŸ— data
          • πŸ— tools
        • πŸ— WiiOgre
        • πŸ— yoshi
          • πŸ— i10n
            • πŸ— assets
              • πŸ— texture
                • πŸ— nameEntry
                • πŸ— nintendoLogo
              • πŸ— zh
                • πŸ— texture
                  • πŸ— bevelMenu
                  • πŸ— bktx_hyousi
                  • πŸ— bktx_sentaku_us
                  • πŸ— bktx_ura_nes
                  • πŸ— goal
                  • πŸ— message
                  • πŸ— mpagetitle
                  • πŸ— nameEntry
                  • πŸ— nintendoLogo
                  • πŸ— trailmode
                  • πŸ— trailmodel
                  • πŸ— wrd_1
          • πŸ— metadata
          • πŸ— PR
          • πŸ— SRC_GWY
            • πŸ— header
            • πŸ— libbg
            • πŸ— texture
              • πŸ— image_en
                • πŸ— bmp
                • πŸ— sgi
              • πŸ— source_en
          • πŸ— TOOLS
        • πŸ— yzcprogram
        • πŸ— z_majora
          • πŸ— data
            • πŸ— shape
              • πŸ— MESSAGE
                • πŸ— font
                  • πŸ— font_e
                • πŸ— zh_staff
          • πŸ— i10n
            • πŸ— assets
              • πŸ— font_e
              • πŸ— icon_item
                • πŸ— sf
              • πŸ— item_name
                • πŸ— item
                • πŸ— other
              • πŸ— nes_mag
              • πŸ— title
                • πŸ— file_name
                  • πŸ— other
              • πŸ— parameter
                • πŸ— others
              • πŸ— zh
                • πŸ— do_action
                • πŸ— font_e
                • πŸ— icon_item
                  • πŸ— dt
                  • πŸ— i4
                  • πŸ— others_nes
                  • πŸ— save
                  • πŸ— sf
                • πŸ— item_name
                  • πŸ— item
                  • πŸ— other
                  • πŸ— place
                • πŸ— message
                • πŸ— nes_mag
                • πŸ— nintendo_rogo
                • πŸ— parameter
                  • πŸ— ba
                  • πŸ— daytelop
                  • πŸ— others
                  • πŸ— youbi
                • πŸ— schedule
                • πŸ— title
                  • πŸ— file_name
                    • πŸ— ia16
                    • πŸ— ia8
                    • πŸ— other
                • πŸ— zelda_boss
            • πŸ— tools
              • πŸ— excel_make
          • πŸ— linux_tools
          • πŸ— src
            • πŸ— rom_f
            • πŸ— tex
        • πŸ— z_ocarina