Difference between revisions of "Wii SDK Middleware"

From Rare Gaming Dump
(Created page with "There was numerous middleware made for the Wii, however we don't have most of it. Many of these have been found to exist thanks to press releases. * 3DVia Virtools ([https://...")
 
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* LiveMove (Wii Remote motion control library by AiLive)
 
* LiveMove (Wii Remote motion control library by AiLive)
 
* Mobiclip (Video player)
 
* Mobiclip (Video player)
* Mono (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ PR])
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* Mono (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ Link])
 
* Motion Portrait
 
* Motion Portrait
 
* Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
 
* Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])

Revision as of 18:17, 20 June 2018

There was numerous middleware made for the Wii, however we don't have most of it. Many of these have been found to exist thanks to press releases.

  • 3DVia Virtools (PR)
  • Autodesk HumanIK (Character animation)
  • Bink (Video player)
  • CRIWARE
  • EMotion FX (Character animation) (PR)
  • Gamebryo Engine (PR)
  • Havok (PR)
  • LiveMove (Wii Remote motion control library by AiLive)
  • Mobiclip (Video player)
  • Mono (.NET framework implementation) (Link)
  • Motion Portrait
  • Neova CoreEngine (PR)
  • NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.)
  • Nvidia PhysX (PR)
  • Omegame (PR)
  • Scaleform GFx
  • Torque (PR)
  • Unity
  • Wwise