Search results

From Rare Gaming Dump

Page title matches

  • 137 bytes (25 words) - 22:34, 3 June 2022
  • ...able to hook up to a TV or detach [[Joy-Cons]], making games like Nintendo Switch Sports unplayable and/or harder.
    195 bytes (30 words) - 22:56, 3 June 2022

Page text matches

  • ...able to hook up to a TV or detach [[Joy-Cons]], making games like Nintendo Switch Sports unplayable and/or harder.
    195 bytes (30 words) - 22:56, 3 June 2022
  • '''DevMenu''' is the name of an application used on the 3DS and Switch for title management purposes, and also on older versions of the Wii U dev [[File:DevMenuSwitch.jpg|thumb|605x605px|DevMenu running on a Nintendo Switch.]]
    523 bytes (78 words) - 17:53, 19 August 2020
  • ...onsoles. There are a few major differences between the 3DS version and the Switch version, but they are still essentially the same OS.
    281 bytes (47 words) - 19:13, 4 February 2021
  • ...S (CFL), Wii U (FFL), mobile devices (Android and iOS) and the Switch. The Switch doesn't have proper Face Library, but some people might call it NXFL.
    521 bytes (90 words) - 22:19, 2 June 2022
  • | data6 = [[Switch]] ...23, 2018. These were two versions of NVIDIA's source code for the Nintendo Switch's bootrom.
    1 KB (151 words) - 17:36, 15 March 2021
  • ...ndo's online content distribution platform on the Nintendo 3DS, Wii U, and Switch.
    137 bytes (21 words) - 00:57, 3 May 2020
  • 2 KB (313 words) - 05:37, 10 July 2021
  • ...with the "NX" project, which was ultimately released as the final Nintendo Switch. *4 ARM Cortex-A53 cores (the Nvidia Tegra X1 SoC used in the final Switch also has 4 ARM Cortex-A53 cores, however they are disabled and unused due t
    3 KB (520 words) - 20:12, 6 April 2023
  • ...Starlight units exist for Nintendo consoles from the SNES to the Nintendo Switch, although most of these are simply retail consoles in a special case with a ...rd which handles the selection of different controller peripherals via the switch on the front of the kiosk.
    2 KB (380 words) - 00:30, 27 March 2022
  • ...re a series of three leaked debug builds of the game Pokémon Sword for the Switch. These debug builds were obtained in the Zammis Clark Breach. They were lea
    427 bytes (55 words) - 17:46, 10 February 2021
  • | data6 = [[Switch]] ...hich was a prototype build of "Pokémon: Let's Go, Eevee!" for the Nintendo Switch. The build was dated May 12th, 2018, meaning this was from six months befor
    1 KB (186 words) - 17:45, 15 March 2021
  • ...detachable, which wasn't used officially until the launch of the Nintendo Switch.
    453 bytes (63 words) - 07:11, 3 March 2021
  • ...) is a module present in the operating systems of the Wii, Wii U, 3DS, and Switch which controls the handling (including verification) of E-Tickets (or ticke
    366 bytes (55 words) - 17:41, 5 March 2021
  • ...i developer application used to install WADs. It is similar to the 3DS and Switch's [[DevMenu]].
    1 KB (234 words) - 07:16, 3 March 2021
  • ...images, fonts, and effects in games. It is used on the Wii, 3DS, Wii U and Switch. HAL Laboratory has helped work on the middleware. Unlike [[JSys]] which is
    465 bytes (64 words) - 21:55, 21 May 2020
  • ...gs being reported these issues may be present in early production Nintendo Switch units.
    2 KB (253 words) - 16:09, 7 July 2021
  • Nintendo also used their libraries for the Wii U and Switch.
    580 bytes (88 words) - 06:45, 3 March 2021
  • For the 3DS and possibly the Switch, a library is used called iWnn.
    718 bytes (111 words) - 06:59, 3 March 2021
  • ...rent versions of the application only support the Wii U, 3DS, and Nintendo Switch.
    792 bytes (118 words) - 11:25, 31 May 2020
  • * '''Yoshi's Crafted World''' (for Switch)
    837 bytes (116 words) - 07:46, 24 July 2019

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)