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  • The Arthur is a GameCube prototype evaluation board using a stock PowerPC 750. It was used by Nintendo for int [[Category:Prototype Hardware]]
    419 bytes (56 words) - 02:23, 20 December 2021
  • '''Minnow''' is a GameCube prototype board created in between the [[Arthur]] board and [[HW1]], sometime in 1999 [[Category:Prototype Hardware]]
    511 bytes (73 words) - 21:15, 1 December 2019
  • The '''Iris''' was a Nintendo handheld that never left prototype stages before evolving into the [[Nintendo DS|Nintendo DS/Nitro]] in early [[Category:Prototype Hardware]]
    583 bytes (84 words) - 21:27, 8 February 2024
  • ==Hardware== ...micomMiniCollection.png|thumb|The main menu of the Famicom Mini Collection prototype.]]
    3 KB (403 words) - 04:31, 15 April 2021
  • This is the prototype black Wii casing seen at [[E3 2005]]. It was notably later re-used for the |[[File:IwataHoldingRevolution.png|thumb|The late Iwata holding the prototype.]]||[[File:WiiPrototypeRevolution.jpg|thumb|Promotional image of the case.]
    1 KB (206 words) - 23:12, 7 November 2023
  • *[[Wii Development Hardware]] *[[DSi CPU-X4 Prototype]]
    939 bytes (113 words) - 01:07, 18 May 2021
  • ==Hardware== ==Hardware Revisions==
    2 KB (392 words) - 20:54, 21 May 2022
  • ...oards''' (official capitalization "Pre-production boards") are a series of prototype Wii boards, their existence only being known due to SDK text strings and re ...mpatible with Dolphin, it is known that the PP3 board is similar to retail hardware.
    2 KB (249 words) - 20:54, 21 May 2022
  • ...demanding games, as well as being the recipient of an early [[Wii Remote]] prototype. ...n the GameCube. Using the manual for the processor, they used the GaneCube hardware to make a game using techniques that Nintendo never thought of.
    583 bytes (90 words) - 05:56, 13 February 2023
  • ...'s hardware and software was shown at this point, with only an empty shell prototype console case being shown along with vague mentions of franchises which were
    601 bytes (88 words) - 06:45, 3 March 2021
  • The DS3 is a GameCube controller prototype with no D-pad or Z button. [[File:DS4.webp|thumb|The DS4 prototype.]]
    2 KB (380 words) - 09:01, 2 March 2021
  • ...Wii was intentionally designed to be a natural iteration on the GameCube's hardware (and, to some extent, software as well) architecture . ==Hardware==
    4 KB (575 words) - 21:49, 8 February 2024
  • [[File:EarlyGamePad.jpg|thumb|An early prototype of the Wii U GamePad, which showcases the early design with the two Wii Rem The Pre-2011 GamePad was one of the first pieces of hardware conceptualized for the Wii U, consisting of a screen connected to two Wii R
    1 KB (229 words) - 17:38, 5 March 2021
  • ...ype known to exist. It has a very different appearance from other Nintendo hardware, and no board photos are available to indicate who designed it, so it's unc There are rumours that Factor 5 tested prototype motion controllers with their early GameCube titles during development. Thi
    6 KB (986 words) - 22:59, 26 October 2022
  • The '''Prototype Revolution SDK''' refers to an SDK distributed by Nintendo from July 2005-c ...ovember 2005, and targeted at [[Dev Tool]] Version 3 which is a Wii Remote prototype) contains the following:
    2 KB (241 words) - 14:58, 24 May 2019
  • ...aborated with [[Gyration]] to develop the [[GyroPod]], a motion controller prototype for the GameCube which eventually became the Wii Remote. ...ccessor to the GameCube based on the GameCube's hardware immediately, with hardware manufacturers confirming that they would be involved in Nintendo's next con
    8 KB (1,410 words) - 22:48, 26 October 2022
  • ...rather than being focused on leaks, rare content, development & prototype hardware and software like on RGDWiki. ...ne of all events relating to the Zammis Clark Breach, the original Pokémon prototype leaks, and PPG. It is always updated when there is a new leak, it contains
    3 KB (560 words) - 21:57, 16 February 2021
  • ==Hardware Notes== ...was being completed; as such, the GameCube has ATI branding, although its hardware has no relation to ATI products preceding it. After purchasing ArtX, ATI us
    12 KB (1,921 words) - 21:49, 8 February 2024
  • '''[[Dev Tool]]''' - Series of prototype Wii Remotes '''[[Dolphin Development Hardware]]''' - GameCube development unit with internal hard drive
    12 KB (2,038 words) - 08:49, 11 July 2022
  • ...currently running hardware. It is notable due to its inclusion of various prototype and special console types which are otherwise unknown, as well as discrepan ...oint, making it easier to create an "emulator" for Macs due to the similar hardware architecture.
    15 KB (2,447 words) - 20:52, 21 May 2022

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