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| '''other.7z''' was one of three archives leaked to [[Pokemon Proto General|/ppg/]] during the "gigaleak" on July 24, 2020. This was one of the most important and most talked-about leaks. The archive contained six more archives inside, each with lots of very important data. It's files include '''Famicom_NES.7z''', which includes an NES lotcheck, '''SFC.7z''', which includes a Super Nintendo lotcheck, '''NEWS.7z''', which includes source code of various Super Nintendo games, '''CGB.7z''', which includes source code for GameBoy Color games, '''agb_bootrom.zip''', which includes the bootrom source code for the Game Boy Color and Game Boy Advance, and '''dmg.7z''', which includes a lotcheck for the original Game Boy. | | '''other.7z''' was one of three archives leaked to [[Pokemon Proto General|/ppg/]] during the "gigaleak" on July 24, 2020. This was one of the most important and most talked-about leaks. The archive contained six more archives inside, each with lots of very important data. It's files include '''Famicom_NES.7z''', which includes an NES lotcheck, '''SFC.7z''', which includes a Super Nintendo lotcheck, '''NEWS.7z''', which includes source code of various Super Nintendo games, '''CGB.7z''', which includes source code for GameBoy Color games, '''agb_bootrom.zip''', which includes the bootrom source code for the Game Boy Color and Game Boy Advance, and '''dmg.7z''', which includes a lotcheck for the original Game Boy. |
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− | == Sub-archives == | + | ==Sub-archives== |
| | | |
− | === agb_bootrom.7z === | + | ===agb_bootrom.7z=== |
| agb_bootrom.7z contained two folders with the source code to the Gameboy Color's bootrom and the Gameboy Advance's bootrom. They were formatted as Subversion repositories. | | agb_bootrom.7z contained two folders with the source code to the Gameboy Color's bootrom and the Gameboy Advance's bootrom. They were formatted as Subversion repositories. |
| | | |
− | * agb_bootrom | + | *agb_bootrom |
− | ** agb_bootrom | + | **agb_bootrom |
− | *** [SVN files] | + | ***[SVN files] |
− | ** cgb_bootrom | + | **cgb_bootrom |
− | *** [SVN files] | + | ***[SVN files] |
| | | |
− | === CGB.7z === | + | ===CGB.7z=== |
| CGB.7z contained two folders, with the source code for The Legend of Zelda: Link's Awakening DX and three master ROMs for Hamtaro Ham-Hams Unite. | | CGB.7z contained two folders, with the source code for The Legend of Zelda: Link's Awakening DX and three master ROMs for Hamtaro Ham-Hams Unite. |
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− | * AZL__ゼルダの伝説 夢を見る島DX <small>''(The Legend of Zelda: Link's Awakening DX)''</small> | + | *AZL__ゼルダの伝説 夢を見る島DX <small>''(The Legend of Zelda: Link's Awakening DX)''</small> |
− | ** Source | + | **Source |
− | *** Disk1 | + | ***Disk1 |
− | **** ゼルダの伝説_JP3_US3_EU2 | + | ****ゼルダの伝説_JP3_US3_EU2 |
− | *** Disk2 | + | ***Disk2 |
− | *** Disk3 | + | ***Disk3 |
− | * B86__ハム太郎 2 <small>''(Hamtaro Ham-Hams Unite)''</small> | + | *B86__ハム太郎 2 <small>''(Hamtaro Ham-Hams Unite)''</small> |
− | ** Master | + | **Master |
− | *** EUR | + | ***EUR |
− | *** JPN | + | ***JPN |
− | *** USA | + | ***USA |
| | | |
− | === dmg.7z === | + | ===dmg.7z=== |
| dmg.7z contained the source code for The Legend of Zelda: Dreaming Island. | | dmg.7z contained the source code for The Legend of Zelda: Dreaming Island. |
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− | === Famicom_NES.7z === | + | ===Famicom_NES.7z=== |
| Famicom_NES.7z contained a master ROM database for American and Japanese NES games. This could have been used for the development of the Wii's Virtual Console, assuming that Nintendo didn't just download their own ROMs from the Internet. | | Famicom_NES.7z contained a master ROM database for American and Japanese NES games. This could have been used for the development of the Wii's Virtual Console, assuming that Nintendo didn't just download their own ROMs from the Internet. |
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− | ===== Famicom_NES =====
| + | * Famicom_NES |
| + | **HVC |
| + | **NES |
| + | ***NOA |
| + | ***OEM |
| + | ****001~300 |
| + | ****301~600 |
| + | ****601~900 |
| + | ***ROYALTY |
| | | |
− | * HVC
| + | ===SFC.7z=== |
− | * NES
| |
− | ** NOA
| |
− | ** OEM
| |
− | *** 001~300
| |
− | *** 301~600
| |
− | *** 601~900
| |
− | ** ROYALTY
| |
− | | |
− | === SFC.7z & NEWS.7z === | |
| SFC.7z contained tons and tons of data, completely outweighing the other folders. This archive contained the source code and master ROMs for dozens of SNES/Super Famicom games. | | SFC.7z contained tons and tons of data, completely outweighing the other folders. This archive contained the source code and master ROMs for dozens of SNES/Super Famicom games. |
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| *'''<big>Partial source code from the original NES Super Mario Bros</big>''' <code>other\SFC\ソースデータ\srd13-SFCマリオコレクション\export\mario-z\linkp\mario-n1\mn_hp_smenmy.asm</code> | | *'''<big>Partial source code from the original NES Super Mario Bros</big>''' <code>other\SFC\ソースデータ\srd13-SFCマリオコレクション\export\mario-z\linkp\mario-n1\mn_hp_smenmy.asm</code> |
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| + | === NEWS.7z === |
| The other.7z archive also contained a directory named "NEWS". The NEWS folder contained source code for various SNES games, just like SFC.7z. However, inside NEWS, there was also a folder named テープリストア ("source data" in Japanese), containing seven tape drive backups from the Sony NEWS workstations used at Nintendo, with files dating back to the early 1990's. | | The other.7z archive also contained a directory named "NEWS". The NEWS folder contained source code for various SNES games, just like SFC.7z. However, inside NEWS, there was also a folder named テープリストア ("source data" in Japanese), containing seven tape drive backups from the Sony NEWS workstations used at Nintendo, with files dating back to the early 1990's. |
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