Glossary

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0002

(also Data Check and Log Check) Disc used during the Wii's factory process to verify that factory setup was completed properly

121J

Disc used during the Wii's factory process to run tests

122E

Disc used during the Wii's factory process to install/run 0002 and install firmware/channels on the system

43DB

Database present in the Wii U version of the Wii System Menu, listing all titles which only support 4:3

9/14

September 14, 2006 (the Wii System Menu was initially demonstrated on this date)

Acer Cloud Technology

(also RouteFree, BroadOn, iGWare) Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development

AiLive

Company involved with Nintendo game development

all.ini

File containing a list of tests to be ran during the Wii's factory process

ArtX

Company involved with GameCube system development

Arthur

Codename for the PowerPC 750

Arzest

Company involved with Nintendo game development

Auto Erase Disc

Disc used in support to wipe NAND

ASH

Nintendo file format

ATi

Company involved with GameCube and Wii system development

Bannerbomb

Wii homebrew exploit

Barking Lizards Technologies

Wii game developer

Bollywood

A version of the Wii's Hollywood chipset with a security revision

boot-IRD

(also NDEV Menu, Devkit Boot Program, NDEV Boot Program) Menu program used on Wii development units

boot0

Wii's 1st stage bootloader, developed by ATi

boot1

Wii's 2nd stage bootloader, developed by BroadOn

boot2

Wii's 3rd stage bootloader, developed by BroadOn

Broadway

Wii's main processor

CAT-DEV

Wii U development unit

CAT-R

Wii U main test unit

CIA

3DS archive format

Cafe Mario

Cafe in Nintendo of America headquarters

CLS

Content Licensing Server

Club Nintendo Wii Remote TV Controller

Japanese Club Nintendo prize

CodeWarrior IDE

IDE used by Nintendo

CrashMe

Bricker programs for the Nintendo DS

Cyberbike Magnetic Edition

Special controller for the Wii

DIAG

Testing suite for the GameCube

DVDFatal

Function used to display disc-related fatal error messages on the Wii

Dave

Unknown software used for GameCube game development

Denyu-sha

Company involved with Nintendo game development

DevMenu

Program used to install titles

Dev Tool

Series of prototype Wii Remotes

DigiPen Institute of Technology

University with connections to Nintendo

DiscUpdate Disc

Disc used to update the Wii

DiskCheck

Program used to check Wii disc images

DOL

Wii/GameCube app format

Dolphin

GameCube codename

Dolphin Development Hardware

GameCube development unit with internal hard drive

Dolphin Emulator

API layer used to build GameCube software for Windows

Dolphin SDK

GameCube software development kit

E3 2005 Revolution Case

Design of the prototype Wii initially shown at E3 2005

E3 2006 RVT-R Reader

RVT-R Reader using the E3 2005 Revolution Case

eFuse

(also OTP) One-time programmable non-volatile memory used for storing security data

EmuNand

A entire system menu and title list read from the SD Card

ES

DRM code

eSOL

Company involved with Nintendo game development

EXI

GameCube/Wii/Wii U expansion interface

Face Library

Mii library for game developers

Factor 5

Game development studio

fail0verflow

(also Team Twiizers) Hacking group responsible for a lot of Wii exploits, including the Twilight Hack

Fun Center

(also Starlight Fun Center) Nintendo consoles in a kiosk intended for hospital use

GDEV

GameCube main development unit

GX

GameCube/Wii GPU

GameCube EXI-to-USB Adapter

GameCube debug adapter

GameDealDaily

Website formerly selling Wii repair discs

GameID

Software identifier code for Nintendo platforms

Gigaleak

Series of leaks from July 2020 containing internal Nintendo data & source code for multiple games, obtained from the Zammis Clark Breach

GyroPod

Motion controller concept

HW1

Prototype GameCube hardware

HW2

Final GameCube hardware

Hachihachi

Wii U DS Virtual Console emulator

Hollywood

Main Wii system chipset

IOP

(also Starlet) Wii/Wii U secondary CPU used for security and I/O

IOP-OS

(also IOS) Microkernel OS running on the IOP

iQiyi

Company that worked with Nintendo to sell Wii games in China for the NVIDIA Shield. Not to be confused with iQue, a completely different company.

iQue

Company handling Nintendo game distribution in China

iQue Box

Cancelled game console based on GameCube hardware for the Chinese market

iQue GBA

Chinese Game Boy Advance developed by iQue

iQue Player

Game console based on Nintendo 64 hardware for the Chinese market

Iris

Cancelled game console planned to succeed the Game Boy Advance

John Princen

An employee at BroadOn

JSys

(also JSYSTEM) Nintendo game development framework, used during GameCube/Wii era before NintendoWare existed

KPAD

Wii Remote high-level library

LC Font

Font technology used by Nintendo

LU64+

Term used to refer to Wiis with the Bollywood chipset

Lingcod

Emulator used for the Chinese Wii games on the NVIDIA Shield

LiveMove

Game development middleware by AiLive

Logitech Classic Keyboard 200

Keyboard advertised to work with the Wii

Logitech Cordless Keyboard for Wii

Wireless keyboard made specifically for the Wii

Lotcheck

Nintendo's software compliance testing process, also used to refer to a folder full of master ROMs for a specific Nintendo console

main.dol

The executable code of a Wii/GameCube game, found in it's filesystem

Maintenance Mode

Recovery mode on Nintendo consoles

MEM2

External main memory on Wii/Wii U

MIOS

Mini IOS, the IOS that runs on a Wii when it's in GameCube mode

Mii Support Disc

Disc used to fix invalid Mii data

Minnow

Prototype GameCube system without graphics

Mobiclip

Company which developed video codecs used by Nintendo

Movie-Ch Install Disc

Disc used to install the Wii + Internet Channel

NAND

A type of chip that stores data

NandFiler

Application used to manage DSi NAND contents

NDEV

Wii main development unit

NG

Short for NNGC. Codename for the Wii development project at BroadOn.

NetCard

Cancelled iQue GBA/DS peripheral for the Chinese market

NintendoWare

Nintendo game development middleware, included with the Wii software development kit, replacing JSYSTEM

Nintendo DSi Classroom

(also Nintendo DS Classroom, v1.4J_kst) Software suite used to repurpose DS/DSi consoles for use in Japanese schools

Nintendo Dev Interface

Software used to download and manage Nintendo SDKs

Nintendo EPD

Nintendo's current main game development division

Nintendo European Research and Development

(also NERD) Nintendo software development group based in France

Nintendo PTD

Nintendo's current main system development division

Nintendo Zone Box

Hardware used to create Nintendo Zones

Nmenu

Program used to install titles on Wii

NNGC

Wii codename. Stands for "Nintendo NextGen Console". Sometimes abbreviated as "NG".

NR Reader

GameCube main test unit

NRS

Nintendo Release Server

NWC24Editor

Application used to manage WiiConnect24 data

OSGetConsoleType

Function used to get hardware type/revision on GameCube/Wii/Wii U

PAD

GameCube Controller library

Photo Dojo DX

3DS tech demo based on the DSiWare game "Photo Dojo"

PPCHalt

Function used to stop program execution on GameCube/Wii/Wii U

Pre-Production Boards

Wii prototype boards

Pre-Repair Check Disc

Disc used to check Wii consoles for unauthorized software prior to a repair

Prototype Revolution SDK

Patch for the Dolphin SDK to add support for Wii Remote prototypes

publishwad

Python script used to create WAD files

Revolution

Wii codename

Revolution Arcade

Wii-based arcade game platform

RVL

Wii product code

RVL_DIAG

Testing suite for the Wii

RVL_EMU

(also Revolution Emulator) GameCube development hardware with additional hardware and software to emulate a Wii development environment

RVT-H Reader

Wii test unit with internal hard drive

RVT-R Disc

Recordable disc for Wii development units

RVT-R Reader

Wii main test unit

RVT-R Writer

Drive used to burn RVT-R Discs

RVL_SDK

(also Revolution SDK) Wii SDK

RVL_UJI_DIAG

Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs

RVL_64

Software for Wii systems with 64 MB of RAM (retail systems)

RVL_128

Software for Wii systems with 128 MB of RAM (development systems, NDEV, etc)

SDK

Software development kit

serNoReg

Software used to register a Wii console's serial number during the factory process

setting.txt

File containing Wii console product information

Silicon Graphics

(also SGI) Company involved with Nintendo 64 system development

Startup Disc Menu

Program used to launch the Wii Startup Disc

SWUpdate

Software used to update Wii systems

sysdolphin

Game development middleware by HAL Laboratory

SystemUpdater

System update tools for Nintendo consoles

TCRF

(The Cutting Room Floor) MediaWiki website dedicated to unused/debug content in video games

TDEV

(also Tiny Dev) GameCube development unit similar to an NR Reader with additional debug functionality

THP

GameCube/Wii video format

testlog.txt

Log of tests ran on a Wii during the factory process

Trucha Bug

Bug in IOS's RSA signature verification code

TwlNmenu

Program used to install titles on DSi

uid.sys

File containing list of titles ran on a Wii console

vWii

Wii backwards compatibility mode on Wii U

Vanpool

Company involved in Nintendo game development

Versa

ARM development board

WAD

Wii app format

WK

Waikiki library

WKMC

Waikiki multi connect library

WPAD

Wii Remote low-level library

Waikiki

EXI-to-USB debug adapter used for Wii & Wii U system development

WarioWorld

Former Nintendo developer support website

Wei Yen

Engineer involved with Nintendo 64 and GameCube system development

WiiBrew

MediaWiki website dedicated to Wii hacking and homebrew

Wii Backup Disc

Disc used to transfer data between Wii consoles during the repair process

Wii Crusher

Disc which writes to the Wii EEPROM

Wii Menu Changer

Software used to install the retail Wii Menu on Wii development units

Wii Menu Uninstaller

Software used to install boot-IRD on Wii development units with the Wii Menu installed

Wii Startup Discs

Discs used to install software on Wii consoles

Wii U Developers Program

Discontinued Wii U game development initiative

Zammis Clark Breach

March 2018 infiltration of Nintendo servers performed by security researcher Zammis Clark, resulting in leaks

Zi Corporation

Company involved with Nintendo game development