Glossary
0002
(also Data Check and Log Check) Disc used during the Wii's factory process to verify that factory setup was completed properly
121J
Disc used during the Wii's factory process to run tests
122E
Disc used during the Wii's factory process to install/run 0002 and install firmware/channels on the system
43DB
Database present in the Wii U version of the Wii System Menu, listing all titles which only support 4:3
9/14
September 14, 2006 (the Wii System Menu was initially demonstrated on this date)
Acer Cloud Technology
(also RouteFree, BroadOn, iGWare) Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development
AiLive
Company involved with Nintendo game development
all.ini
File containing a list of tests to be ran during the Wii's factory process
ArtX
Company involved with GameCube system development
Arthur
Codename for the PowerPC 750
Arzest
Company involved with Nintendo game development
Auto Erase Disc
Disc used in support to wipe NAND
ASH
Nintendo file format
ATi
Company involved with GameCube and Wii system development
Bannerbomb
Wii homebrew exploit
Barking Lizards Technologies
Wii game developer
Bollywood
A version of the Wii's Hollywood chipset with a security revision
boot-IRD
(also NDEV Menu, Devkit Boot Program, NDEV Boot Program) Menu program used on Wii development units
boot0
Wii's 1st stage bootloader, developed by ATi
boot1
Wii's 2nd stage bootloader, developed by BroadOn
boot2
Wii's 3rd stage bootloader, developed by BroadOn
Broadway
Wii's main processor
CAT-DEV
Wii U development unit
CAT-R
Wii U main test unit
CIA
3DS archive format
Cafe Mario
Cafe in Nintendo of America headquarters
CLS
Content Licensing Server
Club Nintendo Wii Remote TV Controller
Japanese Club Nintendo prize
CodeWarrior IDE
IDE used by Nintendo
CrashMe
Bricker programs for the Nintendo DS
Cyberbike Magnetic Edition
Special controller for the Wii
DIAG
Testing suite for the GameCube
DVDFatal
Function used to display disc-related fatal error messages on the Wii
Dave
Unknown software used for GameCube game development
Denyu-sha
Company involved with Nintendo game development
DevMenu
Program used to install titles
Dev Tool
Series of prototype Wii Remotes
DigiPen Institute of Technology
University with connections to Nintendo
DiscUpdate Disc
Disc used to update the Wii
DiskCheck
Program used to check Wii disc images
DOL
Wii/GameCube app format
Dolphin
GameCube codename
Dolphin Development Hardware
GameCube development unit with internal hard drive
Dolphin Emulator
API layer used to build GameCube software for Windows
Dolphin SDK
GameCube software development kit
E3 2005 Revolution Case
Design of the prototype Wii initially shown at E3 2005
E3 2006 RVT-R Reader
RVT-R Reader using the E3 2005 Revolution Case
eFuse
(also OTP) One-time programmable non-volatile memory used for storing security data
EmuNand
A entire system menu and title list read from the SD Card
ES
DRM code
eSOL
Company involved with Nintendo game development
EXI
GameCube/Wii/Wii U expansion interface
Face Library
Mii library for game developers
Factor 5
Game development studio
fail0verflow
(also Team Twiizers) Hacking group responsible for a lot of Wii exploits, including the Twilight Hack
Fun Center
(also Starlight Fun Center) Nintendo consoles in a kiosk intended for hospital use
GDEV
GameCube main development unit
GX
GameCube/Wii GPU
GameCube EXI-to-USB Adapter
GameCube debug adapter
GameDealDaily
Website formerly selling Wii repair discs
GameID
Software identifier code for Nintendo platforms
Gigaleak
Series of leaks from July 2020 containing internal Nintendo data & source code for multiple games, obtained from the Zammis Clark Breach
GyroPod
Motion controller concept
HW1
Prototype GameCube hardware
HW2
Final GameCube hardware
Hachihachi
Wii U DS Virtual Console emulator
Hollywood
Main Wii system chipset
IOP
(also Starlet) Wii/Wii U secondary CPU used for security and I/O
IOP-OS
(also IOS) Microkernel OS running on the IOP
iQiyi
Company that worked with Nintendo to sell Wii games in China for the NVIDIA Shield. Not to be confused with iQue, a completely different company.
iQue
Company handling Nintendo game distribution in China
iQue Box
Cancelled game console based on GameCube hardware for the Chinese market
iQue GBA
Chinese Game Boy Advance developed by iQue
iQue Player
Game console based on Nintendo 64 hardware for the Chinese market
Iris
Cancelled game console planned to succeed the Game Boy Advance
John Princen
An employee at BroadOn
JSys
(also JSYSTEM) Nintendo game development framework, used during GameCube/Wii era before NintendoWare existed
KPAD
Wii Remote high-level library
LC Font
Font technology used by Nintendo
LU64+
Term used to refer to Wiis with the Bollywood chipset
Lingcod
Emulator used for the Chinese Wii games on the NVIDIA Shield
LiveMove
Game development middleware by AiLive
Logitech Classic Keyboard 200
Keyboard advertised to work with the Wii
Logitech Cordless Keyboard for Wii
Wireless keyboard made specifically for the Wii
Lotcheck
Nintendo's software compliance testing process, also used to refer to a folder full of master ROMs for a specific Nintendo console
main.dol
The executable code of a Wii/GameCube game, found in it's filesystem
Maintenance Mode
Recovery mode on Nintendo consoles
MEM2
External main memory on Wii/Wii U
MIOS
Mini IOS, the IOS that runs on a Wii when it's in GameCube mode
Mii Support Disc
Disc used to fix invalid Mii data
Minnow
Prototype GameCube system without graphics
Mobiclip
Company which developed video codecs used by Nintendo
Movie-Ch Install Disc
Disc used to install the Wii + Internet Channel
NAND
A type of chip that stores data
NandFiler
Application used to manage DSi NAND contents
NDEV
Wii main development unit
NG
Short for NNGC. Codename for the Wii development project at BroadOn.
NetCard
Cancelled iQue GBA/DS peripheral for the Chinese market
NintendoWare
Nintendo game development middleware, included with the Wii software development kit, replacing JSYSTEM
Nintendo DSi Classroom
(also Nintendo DS Classroom, v1.4J_kst) Software suite used to repurpose DS/DSi consoles for use in Japanese schools
Nintendo Dev Interface
Software used to download and manage Nintendo SDKs
Nintendo EPD
Nintendo's current main game development division
Nintendo European Research and Development
(also NERD) Nintendo software development group based in France
Nintendo PTD
Nintendo's current main system development division
Nintendo Zone Box
Hardware used to create Nintendo Zones
Program used to install titles on Wii
NNGC
Wii codename. Stands for "Nintendo NextGen Console". Sometimes abbreviated as "NG".
NR Reader
GameCube main test unit
NRS
Nintendo Release Server
NWC24Editor
Application used to manage WiiConnect24 data
OSGetConsoleType
Function used to get hardware type/revision on GameCube/Wii/Wii U
PAD
GameCube Controller library
Photo Dojo DX
3DS tech demo based on the DSiWare game "Photo Dojo"
PPCHalt
Function used to stop program execution on GameCube/Wii/Wii U
Pre-Production Boards
Wii prototype boards
Pre-Repair Check Disc
Disc used to check Wii consoles for unauthorized software prior to a repair
Prototype Revolution SDK
Patch for the Dolphin SDK to add support for Wii Remote prototypes
publishwad
Python script used to create WAD files
Revolution
Wii codename
Revolution Arcade
Wii-based arcade game platform
RVL
Wii product code
RVL_DIAG
Testing suite for the Wii
RVL_EMU
(also Revolution Emulator) GameCube development hardware with additional hardware and software to emulate a Wii development environment
RVT-H Reader
Wii test unit with internal hard drive
RVT-R Disc
Recordable disc for Wii development units
RVT-R Reader
Wii main test unit
RVT-R Writer
Drive used to burn RVT-R Discs
RVL_SDK
(also Revolution SDK) Wii SDK
RVL_UJI_DIAG
Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs
RVL_64
Software for Wii systems with 64 MB of RAM (retail systems)
RVL_128
Software for Wii systems with 128 MB of RAM (development systems, NDEV, etc)
SDK
Software development kit
serNoReg
Software used to register a Wii console's serial number during the factory process
setting.txt
File containing Wii console product information
Silicon Graphics
(also SGI) Company involved with Nintendo 64 system development
Startup Disc Menu
Program used to launch the Wii Startup Disc
SWUpdate
Software used to update Wii systems
sysdolphin
Game development middleware by HAL Laboratory
SystemUpdater
System update tools for Nintendo consoles
TCRF
(The Cutting Room Floor) MediaWiki website dedicated to unused/debug content in video games
TDEV
(also Tiny Dev) GameCube development unit similar to an NR Reader with additional debug functionality
THP
GameCube/Wii video format
testlog.txt
Log of tests ran on a Wii during the factory process
Trucha Bug
Bug in IOS's RSA signature verification code
Program used to install titles on DSi
uid.sys
File containing list of titles ran on a Wii console
vWii
Wii backwards compatibility mode on Wii U
Vanpool
Company involved in Nintendo game development
Versa
ARM development board
WAD
Wii app format
WK
Waikiki library
WKMC
Waikiki multi connect library
WPAD
Wii Remote low-level library
Waikiki
EXI-to-USB debug adapter used for Wii & Wii U system development
WarioWorld
Former Nintendo developer support website
Wei Yen
Engineer involved with Nintendo 64 and GameCube system development
WiiBrew
MediaWiki website dedicated to Wii hacking and homebrew
Wii Backup Disc
Disc used to transfer data between Wii consoles during the repair process
Wii Crusher
Disc which writes to the Wii EEPROM
Wii Menu Changer
Software used to install the retail Wii Menu on Wii development units
Wii Menu Uninstaller
Software used to install boot-IRD on Wii development units with the Wii Menu installed
Wii Startup Discs
Discs used to install software on Wii consoles
Wii U Developers Program
Discontinued Wii U game development initiative
Zammis Clark Breach
March 2018 infiltration of Nintendo servers performed by security researcher Zammis Clark, resulting in leaks
Zi Corporation
Company involved with Nintendo game development