https://wiki.raregamingdump.ca/api.php?action=feedcontributions&user=Conversion+script&feedformat=atomRare Gaming Dump - User contributions [en]2024-03-28T20:08:18ZUser contributionsMediaWiki 1.34.0https://wiki.raregamingdump.ca/index.php?title=Wii_Shop_Channel&diff=3784Wii Shop Channel2021-03-03T06:45:33Z<p>Conversion script: Conversion script moved page Wii Shop Channel to wii Shop Channel: Converting page titles to lowercase</p>
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<div>{{stub}}<br />
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The Wii Shop Channel is the Wii's storefront. Its JavaScript has been dumped, revealing that its development dates back to 2005, and revealing many unused title categories such as subscription services. [[BroadOn]] worked on many parts of the service, including writing JavaScript, working on the CDN service, and developing file formats for TMDs and tickets.<br />
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Recently, it was discovered that the Wii Shop Channel has an unused page for Nintendo DS titles, possibly signifying a predecessor to the [[Nintendo Channel]].<br />
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[[Category:Websites]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=GameDealDaily&diff=3780GameDealDaily2021-03-03T06:45:32Z<p>Conversion script: Conversion script moved page GameDealDaily to gameDealDaily: Converting page titles to lowercase</p>
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'''[https://gamedealdaily.com GameDealDaily]''' is an online storefront which obtained a shipment of internal Wii discs. As of January 2021, they do not have any more discs for sale. See [[Wii Backup Disc]] and [[Movie-CH Install Disc]].<br />
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[[Category:Websites]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=boot-IRD&diff=3782boot-IRD2021-03-03T06:45:32Z<p>Conversion script: Conversion script moved page Boot-IRD to boot-IRD: Converting page titles to lowercase</p>
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<div>'''boot-IRD''' (also known as Devkit Boot Program/NDEV Boot Program) is the system menu present on [[NDEV]] units, [[RVT-R Reader]] units, and [[RVT-H Reader]] units, which are Wii development kits. It is used in place of the retail [[Wii System Menu]], which can be installed on a development kit with [[Wii Menu Changer]]. Several versions of it exist. NDEV Menu 1.00 uses IOS3, NDEV Menu 1.02 uses IOS4 and was built around the same time as the [[Startup Disc Menu]]. It is based on the GameCube [[TDEV]] IPL. It is simplistic and serves only as a game launcher, basic settings menu, and savefile manager. It cannot launch NAND applications from NAND, only from the host PC.<br />
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[[Wii Menu Uninstaller]] is used on development kits to revert to the NDEV Menu from the retail [[Wii System Menu]].<br />
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[[Category:Firmware]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Boot-IRD&diff=3783Boot-IRD2021-03-03T06:45:32Z<p>Conversion script: Conversion script moved page Boot-IRD to boot-IRD: Converting page titles to lowercase</p>
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<div>#REDIRECT [[boot-IRD]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=dev_Tool&diff=3776dev Tool2021-03-03T06:45:31Z<p>Conversion script: Conversion script moved page Dev Tool to dev Tool: Converting page titles to lowercase</p>
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<div>#REDIRECT [[Wii Remote]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Dev_Tool&diff=3777Dev Tool2021-03-03T06:45:31Z<p>Conversion script: Conversion script moved page Dev Tool to dev Tool: Converting page titles to lowercase</p>
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<div>#REDIRECT [[dev Tool]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=e3_2005&diff=3778e3 20052021-03-03T06:45:31Z<p>Conversion script: Conversion script moved page E3 2005 to e3 2005: Converting page titles to lowercase</p>
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<div>E3 2005 is the E3 event in 2005 where the Revolution product was fully announced. The [[Wii Remote]] was intended to be demonstrated at E3 2005, but this demonstration was delayed to [[TGS 2005]]. The [[E3 2005 Revolution Case]] originates from this show.<br />
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== Demonstration ==<br />
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Very little of the Wii's hardware and software was shown at this point, with only an empty shell prototype console case being shown along with vague mentions of franchises which were to feature on the system. The [[Virtual Console]] service was also announced.<br />
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[[Category:Wii]]<br />
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[[Category:Events]]<br />
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{{Template:WiiNavbox}}</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=E3_2005&diff=3779E3 20052021-03-03T06:45:31Z<p>Conversion script: Conversion script moved page E3 2005 to e3 2005: Converting page titles to lowercase</p>
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<div>#REDIRECT [[e3 2005]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=IOS_Listing&diff=3773IOS Listing2021-03-03T06:45:30Z<p>Conversion script: Conversion script moved page IOS Listing to iOS Listing: Converting page titles to lowercase</p>
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<div>#REDIRECT [[iOS Listing]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Wii_Remote&diff=3774Wii Remote2021-03-03T06:45:30Z<p>Conversion script: Conversion script moved page Wii Remote to wii Remote: Converting page titles to lowercase</p>
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<div>{{WIP}}<br />
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The '''Wii Remote''' is the Wii's primary controller. Many development revisions of it exist, and its development history is one of the most well-known parts of the Wii's overall development history, starting out as a project separate from the Wii itself.<br />
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== Versions ==<br />
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=== V-09 ===<br />
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[[File:V09Sample74.png|thumb|200px|right|One of the two released images of the V-09. Front view.]]<br />
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The V-09 is the earliest Wii Remote revision which is known to have been in the possession of private collectors. It is unknown exactly when it was created or distributed to third-party developers, but it is most likely one of the earliest Wii Remote revisions distributed to third parties based on its physical appearance. The V-09 which was obtained by a private collector is marked as "Sample 74", indicating that these were likely produced in very small quantities. <br />
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The V-09 uses RJ45 jacks to connect to a console, and as such, it is only compatible with [[Dolphin Development Hardware]] models which have this type of controller input. Since later DDH units have controller inputs identical to those found on a retail GameCube, this may indicate that this controller model is extremely old, possibly predating many of the other concepts for the Wii Remote which have been shown publicly. There are rumors that Nintendo distributed motion controller prototypes to third party studios such as Factor 5 years before work was begun on the Wii, and due to the V-09's connector style and prototypical appearance, it is possible that this is a controller model from that era which was distributed to Nintendo's top third-party partners for evaluation purposes.<br />
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=== Dev Tool/UI Tool Version 1 ===<br />
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This is the first known controller in the "Dev Tool"/"UI Tool" series, a series of prototype controllers which were distributed by Nintendo to third-party developers from July 2005 to mid-2006. Being the first model in the series, this version of the controller was distributed starting in July 2005.<br />
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Little is known about this particular model, however, the [[Prototype Revolution SDK]] includes a document which lists some details about this controller in order to differentiate it from later models. The Dev Tool Version 1 package for third parties apparently included a remote prototype controller (officially called Game Remote Control, or "GRC") connecting over the GameCube memory card port, an adapter for the GameCube controller port to a memory card slot to connect the GRC to the controller port, and "TV Markers". TV Markers were an early version of the Sensor Bar; instead of using a single bar, two marker units were placed at an equal distance from each other on top of or at the bottom of the TV.<br />
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Some Version 1 TV markers were marked "Long distance"; this type of marker performed poorly and had to be returned to Nintendo for replacement.<br />
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=== Dev Tool/UI Tool Version 2 ===<br />
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Version 2 of the Dev Tool series was distributed starting in August 2005. It is unknown how exactly it differed from Version 1, and very little information is available on it. All that is known is that the TV marker units and GameCube connection were the same as that of Version 1.<br />
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=== Tokyo Game Show 2005 Remote ===<br />
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[[File:TGS2005Wiimote.jpg|thumb|200px|right|Official promotional image of the TGS 2005 Wii Remote.]]<br />
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The Tokyo Game Show 2005 Wii Remote was shown at the September 2005 Tokyo Game Show, in between the release of the Dev Tool Version 2 and Version 3. Its buttons match those of Version 3, plus an added power button and a different extension controller port type. It is unknown if this version of the remote as shown at the show was actually functional or not. While Wii game demos were present at the show, they were demonstrated privately, and as such it is unknown which controller they used. Overall, the TGS 2005 remote seems to be a "retail-spec" version of the Dev Tool Version 2/3.<br />
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=== Dev Tool WB ===<br />
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[[File:DevToolWB.png|thumb|right|Possible image of the Dev Tool WB from a Wii developer presentation.]]<br />
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The Dev Tool WB is a remote which is only known due to being mentioned in an SDK document. It was reportedly available in gray and white colours, and was wireless (with "WB" likely standing for "WaveBird", indicating that the controller used the GameCube WaveBird RF adapter for wireless communication). It is unknown exactly when this remote was distributed, and if it was distributed to third-party developers or not; however, it is likely that it was distributed to some developers as it was mentioned in a public SDK document. The Dev Tool WB may have been the demonstration version of the remote used at the aforementioned private game demos in late 2005.<br />
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A presentation present in additional documents related to the Wii SDK includes a picture of a man holding a pre-final Wii Remote with a white facade and black buttons; this may be the Dev Tool WB due to its colour matching the Dev Tool WB but its appearance not matching any other remote.<br />
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=== Dev Tool/UI Tool Version 3 ===<br />
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[[File:UIToolV3.png|thumb|right|Dev Tool V3 kit [https://www.kotaku.com.au/2018/10/prototype-wii-remote-from-the-gamecube-era-sells-at-auction/ sold at auction] in 2018.]]<br />
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The Dev Tool V3 was distributed starting in November 2005. The leaked [[Prototype Revolution SDK]] is for the Dev Tool V3; as such, detailed documents on its operation and setup are available, as well as libraries for the [[Dolphin SDK]]. The Dev Tool V3 connects to a GameCube development kit via the standard controller port, and is the first known prototype controller package to include Nunchuk support. The extension port on the Dev Tool V3 is a phone-style port, rather than the custom port present on the final or the custom port present on the [[TGS 2005]] controller. The controller's button layout is seemingly identical to that of the TGS controller, minus the power button. The two lower buttons (which on the final remote are 1 and 2) are marked as "a" and "b".<br />
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=== Other versions ===<br />
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[[File:DevToolV4.jpg|thumb|right|Dev Tool V4 sold on eBay in 2019.]]<br />
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Other prototype versions of the Wii Remote include:<br />
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* Prototype revisions seen in various images<br />
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* Dev Tool V3.1<br />
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* Dev Tool V4 (black remote similar to final but with cosmetic changes)<br />
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* RD3 (seemingly identical to final except for technical changes)<br />
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[[Category:Wii]]<br />
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[[Category:Controllers]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=E3_2006&diff=3770E3 20062021-03-03T06:45:30Z<p>Conversion script: Conversion script moved page E3 2006 to e3 2006: Converting page titles to lowercase</p>
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<div>{{Stub}}<br />
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E3 2006 was the event where Nintendo fully unveiled the Wii and its final branding, as well as introducing several new DS titles.<br />
==Wii==<br />
Most of the Wii's final launch software lineup, and some post-launch software including Super Mario Galaxy was revealed. This includes a variety of prototype hardware and software such as the early [[Virtual Console]] menu.<br />
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==DS==<br />
TODO<br />
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==Notable from other companies==<br />
TODO<br />
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[[Category:Wii]]<br />
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{{Template:WiiNavbox}}</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=data_Check_%26_Log_Check&diff=3762data Check & Log Check2021-03-03T06:45:29Z<p>Conversion script: Conversion script moved page Data Check & Log Check to data Check & Log Check: Converting page titles to lowercase</p>
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<div>#REDIRECT [[Data Check and Log Check]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Data_Check_%26_Log_Check&diff=3763Data Check & Log Check2021-03-03T06:45:29Z<p>Conversion script: Conversion script moved page Data Check & Log Check to data Check & Log Check: Converting page titles to lowercase</p>
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<div>#REDIRECT [[data Check & Log Check]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=wii_U_Prototype&diff=3764wii U Prototype2021-03-03T06:45:29Z<p>Conversion script: Conversion script moved page Wii U Prototype to wii U Prototype: Converting page titles to lowercase</p>
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<div>#REDIRECT [[Wii U GamePad]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Wii_U_Prototype&diff=3765Wii U Prototype2021-03-03T06:45:29Z<p>Conversion script: Conversion script moved page Wii U Prototype to wii U Prototype: Converting page titles to lowercase</p>
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<div>#REDIRECT [[wii U Prototype]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=fun_Center&diff=3766fun Center2021-03-03T06:45:29Z<p>Conversion script: Conversion script moved page Fun Center to fun Center: Converting page titles to lowercase</p>
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<div>#REDIRECT [[Starlight Fun Center]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Fun_Center&diff=3767Fun Center2021-03-03T06:45:29Z<p>Conversion script: Conversion script moved page Fun Center to fun Center: Converting page titles to lowercase</p>
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<div>#REDIRECT [[fun Center]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=GameCube_EXI-to-USB_Adapter&diff=3768GameCube EXI-to-USB Adapter2021-03-03T06:45:29Z<p>Conversion script: Conversion script moved page GameCube EXI-to-USB Adapter to gameCube EXI-to-USB Adapter: Converting page titles to lowercase</p>
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<div>[[File:EXI2USB.jpg|thumb|right|The official Nintendo EXI-to-USB adapter for GameCube released to third parties]]<br />
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The '''GameCube EXI-to-USB Adapter''' (officially known just as the "USB-ADAPTER") is used for debugging GameCube and Wii software. The adapter has an end which plugs into the GameCube/Wii's EXI bus via the memory card slot, which then allows for a USB cable to be plugged in which can interface with special PC software to provide debug functionality.<br />
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The homebrew community has produced multiple recreations of this device under the name "USB Gecko" and later "Shuriken USB", however they are no longer in production and are now difficult and expensive to find due to a shortage of parts.<br />
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== See also ==<br />
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* [[Waikiki]]<br />
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[[Category:Development Peripherals]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Starlight_Fun_Center&diff=3758Starlight Fun Center2021-03-03T06:45:28Z<p>Conversion script: Conversion script moved page Starlight Fun Center to starlight Fun Center: Converting page titles to lowercase</p>
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<div>[[File:WiiFunCenter.jpg|thumb|The Wii Fun Center.]]<br />
[[File:WiiFunCentre.jpg|thumb|The Wii Fun Centre, the UK counterpart system.]]The '''Starlight Fun Center'''s (Fun Centres in the UK) are a series of units made by the Starlight Children's Foundation in cooperation with Nintendo to distribute Nintendo game consoles for use in hospitals. Starlight units exist for Nintendo consoles from the SNES to the Nintendo Switch, although most of these are simply retail consoles in a special case with a TV attached; the Wii Fun Center is unique for using a special Wii console with a hard drive in place of an optical disc drive (similar to the [[RVT-H Reader]]), as well as using a special game loading menu.<br />
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== Wii Fun Center ==<br />
The Wii Starlight unit is based on an [[RVT-R Reader]], with the disc drive replaced with a drive emulator board which connects to an IDE hard drive and loads games from it. This drive has an ATA password set and is encrypted (an encryption chip on the emulator board is used to decrypt it), while the drive emulator board handles the logic of translating the Wii's disc requests into reads to the hard drive, as well as the decryption logic. The board also includes a "dev port" for updating the data on the hard drive.<br />
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Notably, the drive emulator board will not function unless the 'controller select board' is connected; this is a board which handles the selection of different controller peripherals via the switch on the front of the kiosk.<br />
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The Wii Fun Center includes a unique game selection menu program, which is loaded from the hard drive; as described in the patent for the Starlight Fun Center<ref>https://patents.google.com/patent/US20100160048A1/en?oq=US2010%2f0160048</ref>, this program sends commands to the drive to switch between banks (similar to what is present on the [[RVT-H Reader]]) and load different games.<br />
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The system boots initially using a modified version of the [[NDEV Menu]] based on version 1.10 (which is also found on the [[RVT-R Reader]] PP4 unit).<br />
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== Other Fun Centers ==<br />
The Wii U and Switch Fun Center units are retail consoles, loading games from USB and the microSD card respectively.<br />
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[[File:WiiFunCenterGUI.jpg|thumb|The Wii Fun Center GUI.]]<br />
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[[Category:Wii]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Data_Check_and_Log_Check&diff=3760Data Check and Log Check2021-03-03T06:45:28Z<p>Conversion script: Conversion script moved page Data Check and Log Check to data Check and Log Check: Converting page titles to lowercase</p>
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<div>'''0002''', aka '''Data Check and Log Check''', refers to a disc and a NAND title installed from disc used during [[Wii Factory Process|Wii Factory Setup]]. The WAD from which this title is installed, known as "DataChk.wad", does not always have its contents deleted after factory setup, and as such multiple versions of 0002 have been recovered from Wiis.<br />
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This program reads the SD card for an "all.ini" file, then performs various tests based on instructions in the file. However, it is not the main RVLAging test program, as this is 123J/0000dead.<br />
== Role in the Factory Process ==<br />
''Main Article: [[Wii_Factory_Process#Data Check and Log Check's role|Wii Factory Process § DCLC Disc Information]]''<br />
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There are different versions of the WAD file, and they are not present on all Wiis. As noted above, 0002 does not contain any test programs, it just runs them off an SD card with a file called all.ini. Since it reads the file from the factory SD card, we do not know much about actual information from the test programs. all.ini contains listings for test programs only for Wii prototype models and even some GameCube models, so it is reasonable to deduce that it dated back to pre-Wii and had a use for the GameCube, and not all files are present on SD cards; many of the programs of the programs would not even run on a standard Wii.<br />
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[[Category:Wii]]<br />
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{{Template:WiiNavbox}}</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Iris&diff=3752Iris2021-03-03T06:45:27Z<p>Conversion script: Conversion script moved page Iris to iris: Converting page titles to lowercase</p>
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<div>The '''Iris''' was a Nintendo handheld that never left prototype stages before evolving into the Nintendo DS/Nitro in early 2004. As such, early DS prototypes were referred to as Iris, and the SDK was also the "Iris SDK". These prototypes had one screen, no touchscreen, and no wireless modules. (Source: user "subbie" on AssemblerGames).<br />
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The Iris SDK was leaked in 2020 as part of the [[Zammis Clark Breach]].<br />
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[[Category:Holy Grails]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=wii_U_Menu&diff=3754wii U Menu2021-03-03T06:45:27Z<p>Conversion script: Conversion script moved page Wii U Menu to wii U Menu: Converting page titles to lowercase</p>
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<div>The '''Wii U Menu''' is the Wii U's main menu (also known as the '''System Software''').<br />
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== Versions ==<br />
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Through downloading various versions of the version.bin title from CDN, we have discovered several previously-unknown Wii U Menu versions which were likely never released to the public:<br />
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* 1.0.0<br />
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* 1.0.3<br />
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* 1.0.4<br />
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* 1.0.5<br />
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* 2.0.1<br />
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* 2.0.2<br />
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* 2.1.1<br />
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* 2.1.2<br />
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* 2.1.4<br />
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* 2.1.5<br />
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* 2.2.0<br />
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* 3.0.2<br />
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* 3.0.3<br />
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* 3.0.4<br />
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* 3.1.1<br />
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* 3.2.0<br />
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== 1.0.0 ==<br />
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Version 1.0.0 of the Wii U Menu is notable for not being released publicly, while 1.0.1 and 1.0.2 were released on launch systems. 1.0.0's existence was discovered through Nintendo support site pictures, and it was later found on CDN as v0. It is unknown what the difference is between 1.0.0, 1.0.1, 1.0.2, and the other versions which traces of were found on the CDN.<br />
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[[Category:Wii U]]<br />
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[[Category:Firmware]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Wii_U_Menu&diff=3755Wii U Menu2021-03-03T06:45:27Z<p>Conversion script: Conversion script moved page Wii U Menu to wii U Menu: Converting page titles to lowercase</p>
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<div>#REDIRECT [[wii U Menu]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=News_Channel&diff=3756News Channel2021-03-03T06:45:27Z<p>Conversion script: Conversion script moved page News Channel to news Channel: Converting page titles to lowercase</p>
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<div>{{stub}}<br />
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The '''News Channel''' is a channel on the Nintendo Wii that shows you the news from around the globe. It has a lot of topics, such as sports, arts, or business. There are also more broad topics, such as national and international news.<br />
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It was brought back by [https://rc24.xyz RiiConnect24] after it was discontinued.<br />
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{{Template:WiiNavbox}}</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Editing_Guidelines&diff=3747Editing Guidelines2021-03-03T06:45:26Z<p>Conversion script: Conversion script moved page Editing Guidelines to editing Guidelines: Converting page titles to lowercase</p>
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<div>#REDIRECT [[editing Guidelines]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=bannerbomb&diff=3748bannerbomb2021-03-03T06:45:26Z<p>Conversion script: Conversion script moved page Bannerbomb to bannerbomb: Converting page titles to lowercase</p>
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<div><span style="background: #F1EBEB; border: 2px #CACACA solid; padding: 2px 1px 2px 4px;"><br />
[[File:Wii.png |30px|30px]] This topic has a Wiibrew article. For more information, check [http://wiibrew.org/wiki/Bannerbomb here].</span><br />
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'''Bannerbomb''' is a Wii exploit capable of launching homebrew from the System Menu version 4.2 or below. <br />
It was created by Comex to replace the Twilight Hack, which hasn't worked since System Menu 4.0.<br />
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'''NOTE: The original Bannerbomb exploit does not work with System Menu 4.2, it only works with System Menu 4.1 or older. <br />
However Bannerbomb v2 has been released by Comex, and works on 4.2. No version of Bannerbomb works on System Menu 4.3 or newer; <br />
use LetterBomb, Smash Stack, Indiana Pwns, Bathaxx or Return of the Jodi instead.'''<br />
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The exploit works by using a malformed banner to crash the Wii and run code to load the boot.dol placed in the root of the SD card. <br />
It can be used to install the Homebrew Channel, DVDx and the BootMii public beta via the HackMii Installer.<br />
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There is an ongoing effort to discover the results of installing the Bannerbomb channel onto the Wii's NAND.<br />
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[[Category:Exploits]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Bannerbomb&diff=3749Bannerbomb2021-03-03T06:45:26Z<p>Conversion script: Conversion script moved page Bannerbomb to bannerbomb: Converting page titles to lowercase</p>
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<div>#REDIRECT [[bannerbomb]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=boot2&diff=3750boot22021-03-03T06:45:26Z<p>Conversion script: Conversion script moved page Boot2 to boot2: Converting page titles to lowercase</p>
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<div>{{DISPLAYTITLE: boot2}}<br />
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<span style="background: #F1EBEB; border: 2px #CACACA solid; padding: 2px 1px 2px 4px;"><br />
[[File:Wii.png |30px]] This topic has a Wiibrew article. For more information, check [http://wiibrew.org/wiki/boot2 here].</span><br />
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'''boot2''' is the Wii's third-stage bootloader; it is stored in the [[BroadOn]] WAD format, which includes a ticket that is encrypted with the common key and signed.<br />
<br />
boot2 versions 1 through 4 are known to exist. 1 is only seen on prerelease consoles including those with the [[Startup Disc Menu]] installed, 2 is seen on earlier units, 3 came preinstalled on some newer systems, and 4 was deployed to all Wiis with a system menu update.<br />
<br />
==boot2 update controversy==<br />
<br />
Upon the release of the 4.2 System Menu update, which is believed to be the first time that a boot2 update was deployed to existing systems, it was discovered that a flaw in the [[ES]]_ImportBoot function used to update boot2 lead to the bricking of consoles which were installing the update.<br />
<br />
It is unknown if this issue was ever encountered outside of this update, since this is believed to be the only time that a boot2 update was deployed to existing systems.<br />
<br />
==Verification==<br />
<br />
boot2 is verified by [[boot1]], a program which cannot be changed on normal retail systems after factory setup due to [[boot0]] verifying it against a fixed hash in the non-rewritable [[OTP]]. As such, it is impossible to downgrade boot1 to enable the use of a modified boot2 on Wiis which do not have a boot1 version which is vulnerable to the fakesigning bug, therefore making it impossible to install BootMii as boot2 (or other custom boot2 solutions) on these Wiis. These Wiis are known as [[LU64+]] systems.<br />
<br />
==sd_boot==<br />
<br />
During the [[Wii Factory Process]], a special boot2 known as "sd_boot" is used. This boot2 will verify and launch a [[BroadOn]]-format [[WAD]] from the SD card rather than continuing boot from NAND. sd_boot has an exploit in the SD reading code which allows for arbitrary code execution at coldboot with an SD card inserted, and as a retail signed sd_boot title is available which can be installed on any Wii (even [[Bollywood]]), this removes the previous restriction of not being able to run code (such as BootMii) as boot2 on newer Wiis.<br />
<br />
This boot2 uses version number 0, while the earliest 'normal' boot2 has version number 1.<br />
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[[Category:Firmware]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Boot2&diff=3751Boot22021-03-03T06:45:26Z<p>Conversion script: Conversion script moved page Boot2 to boot2: Converting page titles to lowercase</p>
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<div>#REDIRECT [[boot2]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=IOS&diff=3744IOS2021-03-03T06:45:25Z<p>Conversion script: Conversion script moved page IOS to iOS: Converting page titles to lowercase</p>
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<div>'''IOS''' (internally known as '''IOP-OS''' and '''boot3''') is the Wii's operating system running on the [[IOP]] (Starlet) ARM9 core inside the [[Hollywood]]/[[Bollywood]] package, developed by [[BroadOn]]. It handles I/O and security tasks, providing hardware access to the [[Broadway]] as well as serving as a barebones 'hypervisor' for the system upholding content licensing restrictions. This article lists all of the known IOS versions, and their details/differences.<br />
<br />
==General Notes==<br />
<br />
<br />
*All retail IOSes have "64" in the filename, and some development IOSes have "128" in the filename; this signifies the [[MEM2]] size that the IOS is configured to run on. MEM2 is the Wii's larger main memory, not present in the GameCube, and while retail units have a 64MB MEM2, certain development units ([[NDEV]] and [[RVT-H Reader]]) have a 128MB MEM2; as such, IOSes built to run on these units have "128" in their filename, and IOSes built for 64MB development kits and retail units have "64" in their filename.<br />
**IOSes use two different version number schemes; one is used for retail IOSes and is seen on Nintendo's update servers and discs, and another is used for development IOSes and internal purposes. As such, all retail IOSes in the folder use one scheme, and all development IOSes use another. As quoted from Wiibrew: "Each IOS has a 16-bit version number in its TMD. This version number is seen in decimal form in the filenames of IOS WADs on update partition (e.g. "IOS9-64-v516.wad" for version 516 (decimal)). Converted to hex, that 516 becomes 0x0204, and can be read as "2.4" -- IOS9, version 2.4." The "IOS-64-v" format is used for retail IOSes, and "firmware.64/128.(hex version number).(major version)" is used for development IOSes.<br />
***Development IOSes are similar to retail IOSes, however they use the development encryption keys in place of the real ones, meaning that they will only handle development-signed content, which retail IOSes will not handle. It should be noted that since the development private RSA key is public information (or rather, developer information which has been leaked), it is possible to sign arbitrary content and install it with development IOSes.<br />
<br />
*There are around 253 possible IOS "slots", referring to the IOS's major version, which is, aside from one known exception, also the IOS's title ID in hex form. (IOS1 and IOS2 would not be possible without using different title IDs, as those title IDs would conflict with those for boot2 and the System Menu, respectively. IOS0 may also not be a valid title ID.) However, the highest slot number that Nintendo ever assigned a non-stub IOS was 80, meaning that all IOS slots above 80 can only ever be filled with unofficial IOSes, official IOSes with their title IDs changed, or Nintendo's stubs designed to overwrite unofficial IOSes.<br />
<br />
*Stubs are "dummy" IOSes, that are installable but not usable and contain only a few kilobytes of content. These were intended to save space on NAND after updates, but also served as anti-downgrade protection.<br />
<br />
*For unknown reasons, Nintendo stubbed almost every System Menu IOS after updating the System Menu to a new version which didn't use it. It's possible that this was meant to be anti-downgrade protection of some sort.<br />
**System Menu versions are independent of IOS versions aside from the one set in their TMD, and when this document mentions an IOS coming with a System Menu version, that just means it was part of the same NUS update batch, not that the actual System Menu version has any relation to that IOS.<br />
<br />
*For unknown reasons, Korean Wiis had many technical changes from Wiis of other regions, including using entirely different encryption keys. Nintendo made several IOS branches and even an entire System Menu version (3.5) dedicated to Korean Wiis, and these IOSes are similar to development IOSes in that they only handle Korean-signed content.<br />
**The IOS40 series seems to have been dedicated to Korean IOSes, and is also notable for skipping almost every other slot. It had many Korean counterparts to international IOSes, used for the Korean versions of those games.<br />
<br />
*Aside from IOSes which were never released/leaked, there are two known missing IOSes; IOS40-64-v2835, which is a Korean IOS, and the IOS5 stub (as opposed to the fake IOS5).<br />
<br />
*There are some "Generic IOSes", IOSes where not much is known about their status/uses.<br />
<br />
*There are several odd gaps and missing IOSes when going sequentially down the list; it's unknown what the purpose of these are, possibly internal IOSes being skipped over.<br />
**If an IOS is not listed, that means it doesn't exist, or we don't cover it. Please also refer to [http://wiibrew.org/wiki/Template:Navbox_IOS WiiBrew's listing] for reference.<br />
<br />
*More IOSes are covered here than are actually dumped and available, since some unreleased IOSes are covered as well as a few anomalies.<br />
<br />
==IOS Version History==<br />
<br />
See [[IOS/Versions]]<br />
<br />
==References==<br />
<br />
In order of use:<br />
<br />
1 - http://wehackwii.pbworks.com/w/page/8844411/IOS%20and%20RVL%20Downloads<br />
<br />
2 - http://wiibrew.org/wiki/IOS_History and associated IOS pages<br />
<br />
3 - RGD original research<br />
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[[Category:Firmware]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=editing_Guidelines&diff=3746editing Guidelines2021-03-03T06:45:25Z<p>Conversion script: Conversion script moved page Editing Guidelines to editing Guidelines: Converting page titles to lowercase</p>
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<div>#REDIRECT [[Meta:Editing Guidelines]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Wii_Menu_Uninstaller&diff=3738Wii Menu Uninstaller2021-03-03T06:45:24Z<p>Conversion script: Conversion script moved page Wii Menu Uninstaller to wii Menu Uninstaller: Converting page titles to lowercase</p>
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<div>{{stub}}<br />
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The '''Wii Menu Uninstaller''' is a channel which uninstalls the [[Wii System Menu]] and installs the [[NDEV Menu]] on Wii development units. It is included on the [[Wii Menu Changer]] disc and is installed as part of its software set along with the [[Wii Menu]] to allow switching between the retail Wii Menu and the NDEV Menu. Several versions are available, from which different NDEV Menu versions can be extracted.<br />
<br />
The Wii Menu Uninstaller has a similar design to the [[Wii Menu Changer]], but serves the opposite purpose.<br />
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[[Category:Developer Apps]]<br />
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[[Category:Stubs]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Wii_Menu_Changer&diff=3740Wii Menu Changer2021-03-03T06:45:24Z<p>Conversion script: Conversion script moved page Wii Menu Changer to wii Menu Changer: Converting page titles to lowercase</p>
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<div>The '''Wii Menu Changer''' is a disc that was distributed with Wii development kits to allow the installation of the retail [[Wii Menu]] on systems that only have the [[NDEV Menu]] installed. It allows the user to choose the version and region of the menu that they want to install, then it installs said menu in addition to the [[Mii Channel]] (for Mii testing), [[Wii Menu Uninstaller]], and [[DiskCheck|diskcheck]]. <br />
<br />
Early versions of the Wii Menu Changer used the name "Wii Menu Install Disc". 2 "Wii Menu Install Disc" versions have been seen, version 1 and version 2; version 1 is notable for containing the only publicly available copies of [[Wii Menu]] 1.0 in Europe and Japan regional versions. The Wii Menu Install Disc version 1 is often confused with the [[Wii Startup Disc]], even though the Wii Startup Disc serves a different purpose and is intended for retail units rather than development kits.<br />
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[[Category:Developer Apps]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=DiskCheck&diff=3742DiskCheck2021-03-03T06:45:24Z<p>Conversion script: Conversion script moved page DiskCheck to diskCheck: Converting page titles to lowercase</p>
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<div>{{Infobox<br />
| name = DiskCheck<br />
| title = DiskCheck<br />
| header = DiskCheck<br />
| image = [[File:0000000100000002-32.png|300px]]<br />
| caption = The channel banner, derived from a stock template included with the [[Revolution SDK|Wii SDK]]<br />
| label1 = [[GameID]]<br />
| data1 = �DCK<br />
| label2 = Channel [[IOS]]<br />
| data2 = IOS9<br />
}}<br />
<br />
'''DiskCheck''' is a developer tool used to verify Wii disc images. This is done by testing the disc image for integrity, saving a CRC of the disc, then verifying it. Two versions are available, v1.00 and v1.01; v1.00 does not have a banner, v1.01 does. v1.00 was created before the retail [[Wii System Menu]] was distributed to third party developers and was intended to be launched using [[Nmenu]].<br />
<br />
This software came bundled with [[Wii Menu Changer]] discs for developers, and was primarily used to verify a master image of a disc while testing it or prior to submitting it to [[Lotcheck]].<br />
<br />
==Gallery==<br />
<br />
{{#evt:<br />
service=youtube<br />
|id=https://www.youtube.com/watch?v=e4OVrdzD6uo<br />
|alignment=left<br />
|description=A loop of DiskCheck's banner music by YouTube user thefluffydino<br />
|container=frame<br />
}}<br />
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[[File:DiskCheck.png|thumb|right|DiskCheck after checking [[RVL_UJI_DIAG]]]]<br />
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[[Category:Development]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=routeFree&diff=3732routeFree2021-03-03T06:45:23Z<p>Conversion script: Conversion script moved page RouteFree to routeFree: Converting page titles to lowercase</p>
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<div>#REDIRECT [[BroadOn]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=RouteFree&diff=3733RouteFree2021-03-03T06:45:23Z<p>Conversion script: Conversion script moved page RouteFree to routeFree: Converting page titles to lowercase</p>
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<div>#REDIRECT [[routeFree]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=acer_Cloud_Computing&diff=3734acer Cloud Computing2021-03-03T06:45:23Z<p>Conversion script: Conversion script moved page Acer Cloud Computing to acer Cloud Computing: Converting page titles to lowercase</p>
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<div>#REDIRECT [[BroadOn]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Acer_Cloud_Computing&diff=3735Acer Cloud Computing2021-03-03T06:45:23Z<p>Conversion script: Conversion script moved page Acer Cloud Computing to acer Cloud Computing: Converting page titles to lowercase</p>
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<div>#REDIRECT [[acer Cloud Computing]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Revolution_SDK&diff=3736Revolution SDK2021-03-03T06:45:23Z<p>Conversion script: Conversion script moved page Revolution SDK to revolution SDK: Converting page titles to lowercase</p>
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<div>The '''Revolution SDK''' (RVL_SDK) is the SDK used to develop Wii games. It is an extension of the [[Dolphin SDK|Dolphin]] (GameCube) SDK.<br />
<br />
==Versions==<br />
<br />
(incomplete; not including patches)<br />
<br />
*"RVL_WPAD_KPAD" SDK (patch for [[Dolphin SDK]] used for development on GameCube hardware with prototype [[Wii Remote|Wii Remotes]])<br />
<br />
*0.1<br />
*0.2<br />
*0.3<br />
*0.31<br />
*0.32<br />
*1.0 RC1<br />
*1.0<br />
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*2.0<br />
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*2.1<br />
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*2.2<br />
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*2.3<br />
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*2.4<br />
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*3.0<br />
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*3.1<br />
<br />
*3.2<br />
<br />
*3.3<br />
<br />
==Structure==<br />
<br />
[[File:Rvlsdkroot.png|thumb|right|RVL_SDK 2.1 (scene release) root directory contents with dates.]]<br />
<br />
<br />
Sample:<br />
<br />
*/build (source files to build)<br />
<br />
*/docs (PDF documents)<br />
<br />
*/dvddata (sample image/sound data for demo programs)<br />
<br />
*/include (include files)<br />
<br />
*/man (HTML manual)<br />
<br />
*/RVL (Wii executables)<br />
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*/x86 (PC executables)<br />
<br />
*Readme<br />
*Shell for Cygwin environment<br />
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[[Category:Wii]]<br />
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[[Category:Development]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=RVT-H_Reader&diff=3728RVT-H Reader2021-03-03T06:45:22Z<p>Conversion script: Conversion script moved page RVT-H Reader to rVT-H Reader: Converting page titles to lowercase</p>
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<div>[[File:RVTHReaderFront.png|thumb|The RVT-H reader. The front of it is red.]]<br />
<br />
The '''RVT-H Reader''' (also known as RVL-H Reader) is a Wii development kit which loads titles from an internal hard drive in place of using discs or external disc emulation. Via a series of buttons on the console's front panel (in place of the disc drive) and a USB interface which can be used with PC software, the contents of the hard drive can be managed and the current emulated disc can be switched to the contents of any hard drive bank.<br />
<br />
The RVT-H Reader's deletion functionality does not actually delete the contents of the specified hard drive bank, so the data can be recovered.<br />
<br />
Earlier RVT-H Reader units used 40GB hard drives, while later ones used 80GB hard drives (presumably as 40GB hard drives were no longer being manufactured), although the bank size is the same so there is no functional difference between these models.<br />
<br />
The PC tool [https://github.com/GerbilSoft/rvthtool rvthtool] can be used to manage the contents of an RVT-H Reader without using official Nintendo software, in addition to functionality such as resigning/encrypting disc images and restoring 'deleted' data from an RVT-H Reader's hard drive.<br />
<br />
RVT-H Reader units were intended for game testing, allowing developers to hold multiple game builds on a single drive and swap between them without having to burn discs.<br />
<br />
Like [[NDEV]] units, RVT-H Reader units have a 128MB [[MEM2]].<br />
<br />
Since RVT-H Reader units are the only Wii development kits which can store full disk images on the console itself, there is the possibility for unreleased games, internal tools and other software to be found on a RVT-H Reader; various game prototypes and other programs have been recovered in this way, such as The Last Story prototypes and [[RVL_DIAG]].<br />
<br />
See also: [[RVT-R Reader]]<br />
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[[Category:Development Kits]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=iGware&diff=3730iGware2021-03-03T06:45:22Z<p>Conversion script: Conversion script moved page IGware to iGware: Converting page titles to lowercase</p>
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<div>#REDIRECT [[BroadOn]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=IGware&diff=3731IGware2021-03-03T06:45:22Z<p>Conversion script: Conversion script moved page IGware to iGware: Converting page titles to lowercase</p>
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<div>#REDIRECT [[iGware]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=glossary&diff=3722glossary2021-03-03T06:45:21Z<p>Conversion script: Conversion script moved page Glossary to glossary: Converting page titles to lowercase</p>
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<div>#REDIRECT [[List of Terms]]<br />
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<div>#REDIRECT [[glossary]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=RVT-R_Reader&diff=3724RVT-R Reader2021-03-03T06:45:21Z<p>Conversion script: Conversion script moved page RVT-R Reader to rVT-R Reader: Converting page titles to lowercase</p>
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<div>[[File:RVTRReader.jpg|thumb|The RVT-R reader. The front of it is green.]]<br />
<br />
The '''RVT-R Reader''' (also known as RVL-R Reader) is a debug version of the Wii that uses an optical drive. There are two known versions of the RVT-R Reader; the normal one, and the [[E3 2006]] one which posesses the [[E3 2005 Revolution Case]].<br />
<br />
See also: [[RVT-H Reader]]<br />
<br />
==E3 2006 Reader==<br />
The E3 2006 version of the RVT-R Reader is notable for using the black [[E3 2005 Revolution Case]], as well as being exceedingly elusive with little information about it being known. Its existence is known through it being mentioned in various SDK documents, which also specify that its serial number format is as follows: RTPAB2xxx. It is possible that this system contains one of the [[Pre-Production Boards]] mentioned in [[OSGetConsoleType]].<br />
<br />
[[File:Rvl-alpha.jpg|thumb|right|The E3 2006 RVT-R Reader]]<br />
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[[Category:Development Kits]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Nintendo_Relations&diff=3726Nintendo Relations2021-03-03T06:45:21Z<p>Conversion script: Conversion script moved page Nintendo Relations to nintendo Relations: Converting page titles to lowercase</p>
<hr />
<div>These are companies that are most related to Nintendo based on public relations made between them, given a category.<br />
<br />
*Airlines - Southwest Airlines & Northwest Airlines (defunct) - [[Nintendo Gateway System]]<br />
*Candy - Boston America<br />
*Cars - Mercedes-Benz<br />
*Cereal and Snacks - Kellogg's (also Post and General Mills' Betty Crocker)<br />
*Chips - Frito-Lay<br />
*Drinks - Coca-Cola<br />
*Fast Food - Burger King (also McDonald's and Wendy's)<br />
*Ice Cream - Cold Stone Creamery<br />
*Instant Messaging - LINE<br />
*Media - Universal<br />
*Pizza - Pizza Hut<br />
*SD Cards - SanDisk<br />
*Shoes - Vans<br />
*Stuffed Animals - Build-a-Bear Workshop<br />
*TVs - Sharp<br />
*Yogurt - Yogurtland<br />
<br />
When asking a Nintendo Chat Support representative what pizza chain the company represents, they responded by saying that Nintendo gives each one of them an "equal chance".<br />
<br />
{{Template:CompanyNavbox}}<br />
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[[Category:Companies]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Cyberbike_Magnetic_Edition&diff=3718Cyberbike Magnetic Edition2021-03-03T06:45:20Z<p>Conversion script: Conversion script moved page Cyberbike Magnetic Edition to cyberbike Magnetic Edition: Converting page titles to lowercase</p>
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<div>[[File:CyberbikeMagneticEdition.jpg|The bike, in its packaging.|thumb]]<br />
<br />
The '''Cyberbike Magnetic Edition''' is a bike peripheral for the Wii, made by Big Ben Interactive. At the time of its release, it actually costed more than the Wii itself. The bike plugs into the GameCube controller slot; as such, it can be used with any game that supports the GameCube controller, and it is only compatible with [[Wii Product Codes|RVL-001]] Wii units due to the absence of GameCube controller ports on later units.<br />
<br />
It was released in the US and Europe, and bundled with a game called Cyberbike Cycling Sports, the US version of which is notable for being uncommon.<br />
<br />
On Amazon, the accessory got mixed reviews. The bike got a sequel called Cyberbike 2 for the PS3, with a game called Cyberbike Cycling Sports 2.<br />
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{{Template:WiiNavbox}}<br />
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[[Category:Wii]]<br />
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[[Category:Controllers]]<br />
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[[Category:Peripherals]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Wii_U_GamePad&diff=3720Wii U GamePad2021-03-03T06:45:20Z<p>Conversion script: Conversion script moved page Wii U GamePad to wii U GamePad: Converting page titles to lowercase</p>
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<div>{{stub}}<br />
<br />
The '''Wii U GamePad''' went through multiple revisions during development.<br />
<br />
==Pre-2011==<br />
[[File:EarlyGamePad.jpg|thumb|An early prototype of the Wii U GamePad, which showcases the early design with the two Wii Remotes attatched ot a monitor.]]<br />
The Pre-2011 GamePad was one of the first pieces of hardware conceptualized for the Wii U, consisting of a screen connected to two Wii Remotes.<br />
<br />
By late 2010, the Wii U's [[Cafe SDK]] reached a point of usability, and may have been released to third-party developers; there is documentation featuring references to the GamePad technology being a part of the SDK during this time.<br />
<br />
<br />
<br />
<br /><br />
<br /><br />
==2011==<br />
[[File:WiiPad.jpg|thumb|E3 2011 GamePad displaying New Super Mario Bros. Wii]]The E3 2011 GamePad was similar to the released version, but with many design differences, most notably the presence of circle pads instead of analog sticks. However, this was not the only 2011 prototype GamePad; there was also the CAT-DEV v2 GamePad, which was an even earlier version of this GamePad which was black and rectangular, being somewhat similar to the pre-dev tool v3 Wii Remote in appearance.<br />
<br />
Depictions of the E3 2011 GamePad can be seen in screenshots found within the data of the Wii U's System Settings application, showing very early versions of this application.<br />
<br />
<br /><br />
<br /><br />
==2012==<br />
By E3 2012, the GamePad was finalized.<br />
[[Category:Wii U]]<br />
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[[Category:Controllers]]<br />
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{{WiiUNavbox}}<br />
[[Category:Pages that are a work-in-progress]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Logitech_Classic_Keyboard_200&diff=3714Logitech Classic Keyboard 2002021-03-03T06:45:19Z<p>Conversion script: Conversion script moved page Logitech Classic Keyboard 200 to logitech Classic Keyboard 200: Converting page titles to lowercase</p>
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<div>[[File:LogitechClassicKeyboard200.jpg|thumb|US version of the keyboard.]]<br />
[[File:LogicoolClassicKeyboard200.jpg|thumb|Japan version of the keyboard.]]<br />
<br />
The '''Logitech Classic Keyboard 200''' is a keyboard made by Logitech that has been advertised to work on the Wii. The keyboard is wired. It was released in the US and Japan (under the Logicool brand, the Japanese name for Logitech). The Japanese version seemed to be sold in both white and black colors.<br />
<br />
It was required for this specific keyboard to be tested for games that supported a keyboard in order to pass Lotcheck. (Nintendo also recommended you test the keyboard with the [[Logitech Cordless Keyboard for Wii]].)<br />
<br />
{{Template:WiiNavbox}}<br />
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[[Category:Wii]]<br />
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[[Category:Controllers]]</div>Conversion scripthttps://wiki.raregamingdump.ca/index.php?title=Barking_Lizards_Technologies&diff=3716Barking Lizards Technologies2021-03-03T06:45:19Z<p>Conversion script: Conversion script moved page Barking Lizards Technologies to barking Lizards Technologies: Converting page titles to lowercase</p>
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<div>'''Barking Lizards Technologies''' is a video game developer based in Richardson, Texas (in the Dallas-Fort Worth area). They seem to have been responsible for the "Wii SDK 4.5 Plus More" SDK leak.<br />
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There are remnants left on their SVN that trace to their servers (uranus.bltmobile.com). Additionally, there's a document in the SDK that describes how to set up your Wii Dev Kit, the "Barking Lizards" way. "Woof"... It's not clear if this was somehow scraped from their SVN repository or just leaked on the Internet by some disgruntled employee.<br />
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The only game they developed for the Wii was "The Naked Brothers Band", and published by THQ. An engine they used to create their games is called Whiptail. Notably and predictably, the game didn't get very good reviews.<br />
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Barking Lizards' office seems to not be used anymore, as a Google search for their address leads to a company called Sealco with the same address and suite. The CEO of Barking Lizards, Drew Fisher, still says he works there on his Linkedin, and the data would seem to be up to date as he has Linkedin Premium. Their website hasn't been updated since February 2011, as seen by checking the site's Last-Modified header.<br />
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From the viewpoint of one person, it was a terrible place to work at, since the only review for working at the company [https://www.glassdoor.com/Reviews/Employee-Review-Barking-Lizards-Technologies-RVW1972945.htm is on Glassdoor], and it is a 1 star review where an anonymous former employee is saying it's the "worst company [the employee has] seen". The reasons include that they used torrents to download cracked software (which would explain the leak), the CEO (Drew Fisher) carrying a taser in his office, and no lighting nor air conditioning/heating in the office.<br />
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